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  1. #9

    Default Re: MTW Pocket Mod: Units, Buildings and Unit Stats

    Thats exactly the kind of thing that is adressed - basically the only regions that can be invaded are the ones with a port sea region - also the AI factions should be better protected if the total number of sea regions is small. You are right in that it is a compromise and that taking out ships altogether is the best thing - the only problem that i see with that is that some gameplay and some flavor is taken out completely. In paper that might be inconsequential - yet perhaps when implemented it might turn out too dry.

    EDIT
    I wouldnt mind to take out ships altogether at all - and put on weight in other things like faction rosters, strategic imoprtance of tech trees in relation to recruitment and unit stats.

    !it burnsus!
    Last edited by gollum; 02-10-2009 at 15:13.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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