
Originally Posted by
gollum
Generally speaking i would suggest a small variation of income between fertile/rich and not-so-fertile/not-so-rich provinces. That is for example say; poor apprx 200 flrns on average, medium apprx 300 flrns on average and rich close to 400 flrns on average. The vanilla differences are a big plus for the human player that quickly occupies the rich provinces at the beginning and since the AI factions seem to view them all as equally important (the AI will fight for rich and poor provinces the same sometimes) they end up in great disadvantage. Some variation is good to create competition in a local level - a lot of variation (ie poor 100 flrns and rich 600 plus flrns as in vanilla) is quite bad for AI progress and so challenge imho.
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