Results 1 to 30 of 172

Thread: Maps and Provinces

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #22

    Default Re: Maps and Provinces

    Quote Originally Posted by Belisario
    I have edited the Lukupmap2 following this method:

    1.Open a Lukupmap.lbm with IrfanView and import it as a TGA of 8 bits using the batch conversion tool. In this manner the original palette is preserved.

    2.Edit the Lukupmap.tga with a graphic program (in my case Gimp2.2) and save it as un-compressed tga of 24 bits.

    3.Use CA_BIF_BUF utility called Seqgrab.exe to obtain the new lukupmap.lbm. I don't know how work MithelImageConverter but I suppose that it works like CA tool. Seqgrab needs an un-compressed tga of 24 bits which provides the new image, and a lbm (in this case an original Lukupmap) which provides the palette.
    I believe the method I'm using is considerably easier:

    You will need the Mithel Image Converter, Ultimate Paint and preferably Paint Shop Pro. I use PSP as I find it much more user friendly than UP. The file to work with is lukumpmap2.lbm save a backup of this.

    First open lukupmap2.lbm using ultimate paint, go to edit and copy and then open PSP and go to edit and paste as new image. Do your edits and changes then paste is back into the same image in UP. Click save and then exit. Load the Mithel Image Converter and load the original unedited lukupmap2.lbm and save the palette. Exit and then load the edited lukupmap2.lbm, again with the Mithel Image Converter and then load the palette. You can check the palette to ensure it's loading correctly. Once the palette is loaded save the .lbm and exit. That will give you a working lukupmap2.
    Quote Originally Posted by Belisario
    If you free up Switzerland remember that this province has a hard-coded factor: the Swiss occasionally appears around 1300. I suggest that you actually free up Tyrolia or Swabia to avoid CTD's, and use the label "ID_SWITZERLAND" for the whole province of Tyrolia or Swabia, and the label "ID_TYROLIA" or "ID_SWABIA" for a new province.
    I'd thought of that one, I'm not yet focusing on that area, but that is how I'll do it.

    I've made some more changes to the same area. I've slightly expanded Tripoli based on a map I have here, mainly to make it slightly bigger as at present it is difficult to drop units there.

    I've also extended Anatolia and Armenia in line with historical maps. The Antalya and Konya problem, that Belisario brought up earlier, is next on the agenda. Neither of these are in the correct place in the game. I'm not sure what Rum province and it's Iconium is supposed to represent. Konya would not have been in that location. The extension of Anatolia into part of southern Nicaea now places Konya in it's historic location in the Anatolia province along with Ankara and Antalya. The Rum province then lacks any significance or a capital. It could perhaps be extended further westwards and would then encompass Ankara, though I'm not certain of the historicity of this. I'd also like to extend the Nicaea province northwards into the Trebizond and reduce the size of Trebizond province, I have an example (again).

    Last edited by caravel; 05-30-2007 at 21:40.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO