Results 1 to 12 of 12

Thread: excessive commentary

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Terry's Avatar
    Join Date
    Jan 2003
    Location
    Appleton, WI USA
    Posts
    120

    Default excessive commentary

    I know this has been mentioned before, but I sure wish there was a way to tone down or disable the excessive battle commentary that has been introduced by the newest patch.

    Terry

  2. #2
    Slaying Pagans near you! Member TeutonicKnight's Avatar
    Join Date
    Oct 2004
    Posts
    151

    Default Re: excessive commentary

    Amen.

  3. #3

    Default Re: excessive commentary

    "Our forces are under attack we must act now!"
    WHAT do u expect its a flaming battle!!
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  4. #4
    Fredericus Erlach Member Stuperman's Avatar
    Join Date
    Jan 2007
    Posts
    785

    Default Re: excessive commentary

    I personally don't mind the new commentary, but wish all the time and effort put into the commentary was instead put into bug hunting/fixes/balance.
    Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.


  5. #5
    Iratus Civis Member Raijer's Avatar
    Join Date
    Mar 2005
    Location
    San Diego
    Posts
    35

    Default Re: excessive commentary

    I hate all that commentary during the game, whether on the battlefield or the strategic map. I have the speech slider down to zero in audio options, and peace and quiet to concentrate on what I'm doing without the peanut gallery chiming in.

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: excessive commentary

    I personally don't mind the new commentary, but wish all the time and effort put into the commentary was instead put into bug hunting/fixes/balance.
    Sound artists are not coders, if you did try to get them to fix bugs you'd end up with interesting results. In any case all the sounds were already ingame, 1.2 just activated them.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO