Depends on which text file. If it's one of the startpos files, e.g. early.txt, then it will be the provincial rebellious factor. Increasing this lowers the base happiness of the province.
Depends on which text file. If it's one of the startpos files, e.g. early.txt, then it will be the provincial rebellious factor. Increasing this lowers the base happiness of the province.
Last edited by caravel; 05-24-2007 at 09:50. Reason: typo test/text
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
0 - 10 I believe, 10 being the most rebellious.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
That's awesome. I've always thought provinces in the game should be more rebellious. And now, they will be.![]()
A word of caution, you will most certainly be better at controlling over-rebellious provinces than the computer. You may find the AI factions simply not expanding at all or degenerating into less challenging rebel trash.
Sometimes good people must kill bad people to protect the rest of the people.
That's why I didn't go any higher than 3 (and then only for some provinces like Bulgaria, Estonia, Prussia, and a couple of others).
I have some more questions. I've made a seperate copy of the XL Early Startpos file and I'm trying to create a campaign that reflects Europe as it was in 1025. I want to change the names of some of the factions (specifically, I want to change the Armenians to the Chazars and the Volga-Bulgarians to the Pechenegs) and it would be nice to change some of the unit names as well. I'm completely new to modding. How do I do this?
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