View Poll Results: Would you download and play a city view mod for vanilla?

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45. This poll is closed
  • Yes, definitely! I'd love to play it

    30 66.67%
  • Maybe, not sure.

    8 17.78%
  • Nah, I didn't like that feature too much

    7 15.56%
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Thread: Modding the city view feature in

  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Modding the city view feature in

    Hello everyone,
    I developed a script that allows a fairly close representation of the city view feature for M2TW, and the feature will definitely go into our mod (Mediaeval Auctoriso). I am posting this thread here, because I thought maybe players who enjoy vanilla would be interested in such a mod, but since it's a lot of work I don't want to create it without having a good chance of a larger number of downloads.
    Here's a description of the feature (taken from our preview thread):

    I'm sure you all remember the view city feature from Rome: Total War and a lot of you will have enjoyed seeing how your small capital grows to be a prospering metropolis over the course of your game just as much as I did and were sad to see it gone in M2TW.
    Well, don't fret anymore. I found a way to script something that allows you to check out your cities again, and with the new graphics it's much more impressive than in RTW. I couldn't reproduce the peasants running around, but that's a small price to pay and you'll get to see your army there instead.
    From a player perspective, the feature will look like this:


    As you can see, I made a fully built-up English city to show off my wealth. It even has a huge cathedral which really dominates the skyline as they say in the description

    The first step is to open the construction scroll for the settlement you want to view



    On that scroll, you have to click on "Locate position of settlement" which will open an advisor asking you whether you want to view the city on the battle map or not.



    If you click on "Show me how", you will immediately be taken to the battle screen. You'll have to start the battle as normal (start deployment, then start battle)



    But afterwards you will be able to roam your city freely:



    Of course you'll have to pay an obligatory visit to the Pleasure Palace:



    To remiss your sins afterwards, you should also have a little prayer in the Cathedral:




    When you're all done, you simply press Esc and the battle will end after a short while (you'll win it, but don't worry, our trait triggers won't react on that):




    Nothing changed on the campaign map, either:




    Okay, now on to the explanation:
    As most of you probably figured out by now, the script works by spawning an army on the campaign map and giving it the order to attack the settlement. Once in battle, the AI for the catapult will be disabled so it won't attack your precious city walls:



    When you hit Esc, the catapult will be killed and the battle ends. Then you go back to the campaign screen.
    The only problem is that the stats will show you won a battle more than you actually did, but if that overly annoys you, simply refrain from using the city view feature.


    Please let me also hear more personalised opinions, if you have any to give


    Edit: Ok, I already set to work on this mod. However, I need help testing it to get any possible bugs (such as certain cities not working). If you'd like to give me a hand with this, please send me a PM

    Edit2: I decided to make a release here
    Last edited by alpaca; 05-30-2007 at 14:39.

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: Modding the city view feature in

    *supports it - I'd use it occasionally for cities that never get combat but get heaps of upgrades
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3

    Default Re: Modding the city view feature in

    A definite download! The city view is a really nice little feature of RTW, and it´s sad it got lost with M2TW, which has so much more splendid cities - and castles! I´d rather call it the "castle view"
    to your skills, Alpaca!

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by Ciaran
    A definite download! The city view is a really nice little feature of RTW, and it´s sad it got lost with M2TW, which has so much more splendid cities - and castles! I´d rather call it the "castle view"
    to your skills, Alpaca!
    Well settlement view would probably be more appropriate
    I wanted a city for the cathedral as it simply looks astonishing. Still a bit too small though.

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Modding the city view feature in

    EXCELLENT ! I'd love to see it, please get to work !
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  6. #6
    Member Member crpcarrot's Avatar
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    Default Re: Modding the city view feature in

    i'd rather hve civil war or faction remergences would never use well maybe once or twice
    "Forgiveness is between them and god, my job is to arrange the meeting"

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Modding the city view feature in

    There are already mods for that. ;) (Emergent factions anyway)
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Modding the city view feature in

    All for it here. This is what converted a couple of friends to RTW, seeing the detail in the cities in City View. It would be great to have the possibility again.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  9. #9

    Default Re: Modding the city view feature in

    This rocks



    There is a sense in which being able to see my empire up close gives a real sense of ownership. Massillia in RTW has a wonderful view over a river valley. There is also enough of a difference in the surrounding landscape to justify being able to study the view.

    Great work.

  10. #10
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Modding the city view feature in

    Well I'm certainly all for it. It was one of the relatively few features from Rome I truly enjoyed.
    "MTW is not a game, it's a way of life." -- drone

  11. #11
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by Martok
    Well I'm certainly all for it. It was one of the relatively few features from Rome I truly enjoyed.
    Agreed. There's a lot of so-called "little stuff" that was yoinked from us from RTW. I'd definitely download/install this lil' mod Alpaca.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  12. #12
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Thumbs up Re: Modding the city view feature in

    I would download it. The game emphasizes graphics so much over gameplay that I'm a bit disappointed it is lacking this feature.

    It would also be a good opportunity for studying your city map before a siege defence and could help you decide where to set up your resistance.

  13. #13
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by Flavius Merobaudes
    I would download it. The game emphasizes graphics so much over gameplay that I'm a bit disappointed it is lacking this feature.

    It would also be a good opportunity for studying your city map before a siege defence and could help you decide where to set up your resistance.
    Only if you're not already under siege

  14. #14

    Default Re: Modding the city view feature in

    Yeah sounds good, I would use it.

  15. #15

    Default Re: Modding the city view feature in

    Well I wasn't too sure about it, but the cathedral screenshot bought me in. I realized that I've never seen one in my campaign sieges, and probably never will as it will probably only get built in well developed core cities, and the chances of enemies getting to assault them are slim at best.
    It seems rather wasteful to have graphics soo cool in this game that can only be viewed on very rare occasions.

    I voted "yes, do it", but if it's too much work to make it, better invest in something that impacts the gameplay.
    Still, if it gets done, it will definitely be on my shopping list.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  16. #16

    Default Re: Modding the city view feature in

    Will it be a standalone mod as well as being part of a mod?

  17. #17
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by Patricius
    Will it be a standalone mod as well as being part of a mod?
    That's what this vote is all about, silly

  18. #18

    Default Re: Modding the city view feature in

    Quote Originally Posted by alpaca
    That's what this vote is all about, silly
    Don't call me silly . What I meant is that will it precede MA in terms of release?

  19. #19
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by Patricius
    Don't call me silly . What I meant is that will it precede MA in terms of release?
    Yes, probably by a fair amount of time.

  20. #20
    King of the Danes Member Gorm's Avatar
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    Default Re: Modding the city view feature in

    Holy Mercenary Cavalry, Batman! I have been playing Rome Total War for months and never knew there was a city view feature.

    I wonder why CA didn't leave this feature in for M2TW?
    Playing M2:TW and R:TW on an Intel Mac!

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  21. #21
    Member Member Zenicetus's Avatar
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    Default Re: Modding the city view feature in

    This would be much appreciated. It was fun in RTW to view a newly captured settlement, especially if there were cultural differences from your faction. I'd like to see what the developed settlements in M2TW look like, without the distraction of managing a siege attack or defense.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  22. #22

    Default Re: Modding the city view feature in

    Please release as soon as you can.

  23. #23
    has a Senior Member HoreTore's Avatar
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    Default Re: Modding the city view feature in

    Hmm... Would it be possible to make a script allowing you to see the battlefield an army is standing on?
    Still maintain that crying on the pitch should warrant a 3 match ban

  24. #24
    Cynic Senior Member sapi's Avatar
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    Default Re: Modding the city view feature in

    Doubt it'd be easy, but I'm sure it's possible...

    Something like that, considering how often it would be used, really would play with your win/loss ratio.

    It would also depend on whether the battlefield is the same depending on the direction of approach (ie whether each square had 8 possible maps or one)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  25. #25
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by HoreTore
    Hmm... Would it be possible to make a script allowing you to see the battlefield an army is standing on?
    No because to instigate combat you'd have to know the name of the target which you don't.

    On topic: It looks like I'll be doing this. I'm searching for beta testers now who give it a whirl before I make a public release, any volunteers please send me a PM.

  26. #26
    Cynic Senior Member sapi's Avatar
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    Default Re: Modding the city view feature in

    @alpaca

    Slightly off topic, but with HoreTore's suggestion, would it be possible to have a custom character (moved around with the move_character cheat) with a known name instigate the battles?

    On topic: sounds good
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  27. #27
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Modding the city view feature in

    Quote Originally Posted by sapi
    @alpaca

    Slightly off topic, but with HoreTore's suggestion, would it be possible to have a custom character (moved around with the move_character cheat) with a known name instigate the battles?

    On topic: sounds good
    No, you need to know the names of both the attacking and the defending character. What I meant is that since you spawn him you know the name of the attacker, but you don't know the name of the target/defender

  28. #28
    Cynic Senior Member sapi's Avatar
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    Default Re: Modding the city view feature in

    Well, what I was thinking was to have the player relocate a known character (the defender) to the battlefield that he wished to view and use that info, plus a known attacker, to generate the battle, but anyway,
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  29. #29

    Default Re: Modding the city view feature in

    Quote Originally Posted by HoreTore
    Hmm... Would it be possible to make a script allowing you to see the battlefield an army is standing on?
    A very early RTW preview said that it would be possible to watch the armies. Sadly that proved not to be.

  30. #30
    Member Member hoom's Avatar
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    Default Re: Modding the city view feature in

    Yes, City view and Army view would be awesome!

    I had imagined RTW would do Army view by loading the battlefield & either having the army march in from one side of the field & back out on the other if the army had been moving recently or milling around & parading by a camp if they had been static for that turn.

    We were even supposed to get gladiator games & chariot races in RTW.
    maybe those guys should be doing something more useful...

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