Well, in 1.5 (or was it already 1.3?) units occasionally spread out across hundreds of metres for no apparant reason. Sometimes when a unit is fighting, you see men moonwalking backwards while pretending they're being hit by invisible weapons. Add some pathfinding issues in settlements and some other bugs that were there since 1.0, and 1.5/6 is still by far the best functioning version of RTW IMO, wich is saying something.
However:
For stat/cost ballancing this approach is okay, but it's not limited to that. When I purchase a game I don't think I should have to wait months for a patch that will remove the siege bug, save/reload, horse archer bug...and so on.Originally Posted by bovi
Looking at some of the posts in the MTW2 forum it seems to be even worse for that - completely passive AI, 2-handed weapons not attacking at all due to an animation bug, and so on...in a finished product?
EDIT: fixed quote tags
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