Krazilec, that quote is from bovi, not me.
Krazilec, that quote is from bovi, not me.
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As Blacksnail put it in another thread concerning the amount of bugs in shipped products:
People are perfectly willing to buy bugged games to get them early. Therefore, publishers are pushing developers to release early. If everyone returned every game with bugs there would be no games with bugs. Then again, there would be no games.This was the most recent game I could find without bugs.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
that doesn't make any kind of sense. Are you telling me a professional developer team who work on the game every day are not able to fix even the major bugs? Then i wonder how the hell they could make the game in the first placeOriginally Posted by bovi
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Yeah, sieges might be nightmarish in RTW, but i at least expected them to be fixed in M2TW. Then i found out that they are exactly as bad in M2, and the game also slows to a crawl. My humble suggestion is to stop making expansions and FIX the f*****g game first, but what do i know![]()
Small bugs are inevitable and I can accept that. They're not the point, though. Stuff like the passive AI bug and the 2-handed weapon animation bug are the marks of a beta version, and beta versions should not be shipped out to stores.
There's the problem. RTW was a learning experience for me. I didn't get RTW until the 1.2 patch was out for a pretty long while, but 1.3 & 1.5 were a long time away. To be fair I wouldn't return a game for the load/save bug alone but I wouldn't be willing to pay a full 50 bucks for it either (wich I didn't)Originally Posted by bovi
If people had higher overall standards about what they expect for their money, developers would gladly spend another 3 months hunting down the largest of bugs, knowing that it would earn them more money.
The sense is that if everyone returned games that had a bug, no developer would recover their costs. Which are legion. Of course they are able to fix the bugs. But it costs a lot. Cost-effectiveness is the watchword here.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
And doesnt it cost any money to start working on patches to fix screw-ups too?Originally Posted by bovi
So why didnt they just do it before the release of the game and not after, u sound like by the time CA finished the game, they didnt have a single pound left in the bank.Come on is just a matter of serious work, planning and above all proffessionalism for me.
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
Maybe, but at that point the game's already in stores and making money right ? The longer the pre-release developement takes the longer the firm is just losing money, after all.Originally Posted by neoiq5719
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
And you must be aware that it is most often the publishers who push for early release. They are the ones with the purse strings, and often this means that details in later development (including beta-testing) are missed.
And if you don't think that development studios can go under after successful games and with big publishing houses supporting them, take LGS as an example.
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no they aren't ''losing'' money. They simply start making money a bit later, and with no major bugs they would likely make more in overall, no?Originally Posted by Watchman
I'd like to think i'm not the only one who'd rather wait a few more months for the complete game than have ridiculous bugs in them, like RTW/M2TW or Gothic 3.
Sadly, the publishers usually don't agree, expecting it to be a disaster to release the game somewhat later. There are exceptions of course, where you see the deadline pushed back quite a bit (Resi 5, Alone in the Dark 5). But then, naturally, some kids come to various forums and bash to company for fixing the bugs...![]()
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