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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Terrible pathfinding in towns

    The sense is that if everyone returned games that had a bug, no developer would recover their costs. Which are legion. Of course they are able to fix the bugs. But it costs a lot. Cost-effectiveness is the watchword here.

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  2. #2

    Default Re: Terrible pathfinding in towns

    Quote Originally Posted by bovi
    The sense is that if everyone returned games that had a bug, no developer would recover their costs. Which are legion. Of course they are able to fix the bugs. But it costs a lot. Cost-effectiveness is the watchword here.
    And doesnt it cost any money to start working on patches to fix screw-ups too?
    So why didnt they just do it before the release of the game and not after, u sound like by the time CA finished the game, they didnt have a single pound left in the bank.Come on is just a matter of serious work, planning and above all proffessionalism for me.
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  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Terrible pathfinding in towns

    Quote Originally Posted by neoiq5719
    And doesnt it cost any money to start working on patches to fix screw-ups too?
    Maybe, but at that point the game's already in stores and making money right ? The longer the pre-release developement takes the longer the firm is just losing money, after all.
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  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Terrible pathfinding in towns

    And you must be aware that it is most often the publishers who push for early release. They are the ones with the purse strings, and often this means that details in later development (including beta-testing) are missed.

    And if you don't think that development studios can go under after successful games and with big publishing houses supporting them, take LGS as an example.

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  5. #5
    fancy assault unit Member blank's Avatar
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    Default Re: Terrible pathfinding in towns

    Quote Originally Posted by Watchman
    Maybe, but at that point the game's already in stores and making money right ? The longer the pre-release developement takes the longer the firm is just losing money, after all.
    no they aren't ''losing'' money. They simply start making money a bit later, and with no major bugs they would likely make more in overall, no?
    I'd like to think i'm not the only one who'd rather wait a few more months for the complete game than have ridiculous bugs in them, like RTW/M2TW or Gothic 3.

    Sadly, the publishers usually don't agree, expecting it to be a disaster to release the game somewhat later. There are exceptions of course, where you see the deadline pushed back quite a bit (Resi 5, Alone in the Dark 5). But then, naturally, some kids come to various forums and bash to company for fixing the bugs...
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  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Terrible pathfinding in towns

    Quote Originally Posted by blank
    no they aren't ''losing'' money. They simply start making money a bit later, and with no major bugs they would likely make more in overall, no?
    However, a release will set hundreds of unpaid bughunters to work, allowing you to find bugs faster. Remember, the major bugs (apart from the bad A.I., and I think this may have been a design decision rather than a bug) weren't found until several months after release.

    I'd like to think i'm not the only one who'd rather wait a few more months for the complete game than have ridiculous bugs in them, like RTW/M2TW or Gothic 3.
    I quite agree, but R:TW had been in development for a long time and release had been delayed more than once if my memory serves me right. At one point the publisher is going to demand that they release it and start working on the next game.
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  7. #7
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Terrible pathfinding in towns

    The longer the product sits in the pre-publish stage the longer it just accumulates running costs like personnel wages, without any returns of investement. Roughly comparable to goods sitting in the damn warehouse instead of the store shelf. Of course the investors would like it to start earning the money put into it as soon as possible, even if the developers themselves would prefer to iron out the last glitches a while longer.

    And what Ludens said about freebie bug-spotting.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  8. #8
    fancy assault unit Member blank's Avatar
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    Default Re: Terrible pathfinding in towns

    Quote Originally Posted by Ludens
    However, a release will set hundreds of unpaid bughunters to work, allowing you to find bugs faster.
    Then why didn't the bugs get fixed?

    Quote Originally Posted by Ludens
    Remember, the major bugs (apart from the bad A.I., and I think this may have been a design decision rather than a bug) weren't found until several months after release.
    Then what the hell were the testers doing if the (VERY noticeable) bugs weren't discovered before several months?

    Quote Originally Posted by Ludens
    I quite agree, but R:TW had been in development for a long time and release had been delayed more than once if my memory serves me right. At one point the publisher is going to demand that they release it and start working on the next game.
    Then i don't know, did CA deliberately leave the bugs in?
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  9. #9

    Default Re: Terrible pathfinding in towns

    u know, talking about CA´s job here is like talking to a wall. I dont know what is behind all this, could be love or whatever it is but these people have the uncanny ability to stand by CA no matter what crap they release. No point in arguing cos they will just come up with some B.S. excuse to justify CA´s horrible way of working. Period.
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

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