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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Faction Thread 5: Chaos

    Quote Originally Posted by Bwian
    The lack of warmachines is something I have always wondered about in the armybooks. In my wargaming days, the chaos army was allowed to field rams and simple catapults. These were dressed up with chaos 'decorations' kit-bashed from spare soldier bits.

    I know it's not canon...but it's a thought

    The siege element will be interesting for Chaos factions. They will need to rely on rams to take out gates, and siege towers and ladders to scale the walls and storm them hand to hand. There is no real need to give them catapults to just bombard the enemy form a distance. Chaos doesn't approve of such cowardly tactics. Get in close and fight hand to hand.
    Well, Chaos don't give a crap about what seems coward or not, as long as it fit with its aim, no ?

    I agree Khorne worshiper would hardly use long range artillery, as Khorne is looking for blood and blood only. But I see no reason why the other gods would not make use of artillery.

  2. #2

    Default Re: Faction Thread 5: Chaos

    There will be four playable factions for Chaos. Khorne, Nurgle, Tzeench and Slaanesh. They will all be different to play, and will have some unit variations... but they will all be playable and not Horde.
    Careless Orc Costs Lives!

  3. #3
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 5: Chaos

    Quote Originally Posted by Bwian
    There will be four playable factions for Chaos. Khorne, Nurgle, Tzeench and Slaanesh. They will all be different to play, and will have some unit variations... but they will all be playable and not Horde.
    ok. Well that makes no sense to me, but you're the boss. Are we having any horde factions?
    Sorry you must have been boring. -Dr Zoidberg

  4. #4

    Default Re: Faction Thread 5: Chaos

    Quote Originally Posted by DrZoidberg
    ok. Well that makes no sense to me, but you're the boss. Are we having any horde factions?
    It might be cool that since Beastmen won't make it into the playable faction list, they could be added as a horde faction that pops up in multiple points? them being a horde faction (and perhaps because I know nothing of the beastmen) their unit list can be really short/simple.

  5. #5
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 5: Chaos

    Quote Originally Posted by Dogman55
    It might be cool that since Beastmen won't make it into the playable faction list, they could be added as a horde faction that pops up in multiple points? them being a horde faction (and perhaps because I know nothing of the beastmen) their unit list can be really short/simple.
    Beastmen are on the contrary very suitable for a playable faction since they have a social structure that fits great into the faction system of MTW2, and they've got plenty of units. They've even got their own army book.
    Sorry you must have been boring. -Dr Zoidberg

  6. #6

    Default Re: Faction Thread 5: Chaos

    Beastmen are probably the least suited of all the races to be a faction. They're completely nomadic and dont have permanent settlements, even temporary ones are nothing more than makeshift tents. As for a social structure, the biggest and hardest one is the leader, thats about as organised as these guys get. As for having them as hordes these are just factions without cities, without capturing settlements they wont last long. Hordes are a great way of representing migrations and invasions by a race thats off the map, but theres no justification for using them for the beastmen.

    As for the other chaos factions they all come from the one area. If we made one static and three hordes the static one would just spend the whole game fighting off the other three. Having even just one of them as a horde just isnt going to work. First thing they'll hit is the empire, one of the biggest factions ingame who has friendly relations with most of its neighbours. We'd end up with no chaos faction ingame. Way things are now they have enough room to fight each other and if one of them comes out on top the lands to the south will start to come under sustained pressure, rather than just facing one big push with nothing behind it.

  7. #7
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 5: Chaos

    Quote Originally Posted by Casuir
    As for the other chaos factions they all come from the one area. If we made one static and three hordes the static one would just spend the whole game fighting off the other three. Having even just one of them as a horde just isnt going to work. First thing they'll hit is the empire, one of the biggest factions ingame who has friendly relations with most of its neighbours. We'd end up with no chaos faction ingame. Way things are now they have enough room to fight each other and if one of them comes out on top the lands to the south will start to come under sustained pressure, rather than just facing one big push with nothing behind it.
    I won't argue the Beastmen point. I we use the term "suitable" differently. What I mean by "suitable" is that they aren't psychotic loons hellbent on destruction. And Total War is about changing history. What if the Beastmen decide to build an empire? But anyhoo I don't really care about the Beastmen so enough to argue this point.

    Back to the Chaos issue.

    The Mongols and the Timurids both come from the same area and it isn't a problem in MTW2, so I don't see why it should be for us. Another issue is that there is nothing in the army book that says that all chaos invasions are made like a straight line from the north wastes straight into the Empire. We can have them enter the map from any northern region, or even an eastern edge of the map if we want to. You're the one doing the map.

    Just because "the great war against chaos" is described as a battle between chaos and Empire in the chaos army book doesn't mean it has to be so for us to. It is about changing history.

    On top of this chaos is chaotic. They're suposed to be an unpredictable corrupting and devastating force in the game. I'd rather have them just like it. They are also described as a non-cohesive power acting at best very random. They only attack south when the northmost tribes have been displaced southwards for some reason.

    But I'm sure my stance has been made clear long ago. My goal with this is to make a fun game true to the spirit of Warhammer rather than copying Warhammer history. The army books aren't crystal clear about much, and there's plenty of interpretation to be made. Above all I'm the first person to bend if there's another voice against mine. What ever we manage to produce I'm 100% sure it'll be great.
    Sorry you must have been boring. -Dr Zoidberg

  8. #8

    Default Re: Faction Thread 5: Chaos

    Quote Originally Posted by DrZoidberg
    Beastmen are on the contrary very suitable for a playable faction since they have a social structure that fits great into the faction system of MTW2, and they've got plenty of units. They've even got their own army book.
    I thought I had read that the beastmen weren't in the initial release, that's why I suggested them for a mobile faction.

    But it sounds like they'l be a playable faction as well. Guess no horde factions, eh?

  9. #9
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Faction Thread 5: Chaos

    Unplayable factions would seem like a waste, why deny anybody their ability to play their race? They're playable in Warhammer tabletop, after all!

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