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  1. #1

    Default Irritatingly religious merchants

    I've noticed that sometimes merchants get the attribute "Quite religious" or "Dogmatically religious," which detracts from their finance rating. Is this due to having a particular level of church in the city the merchant is trained in? If so, what's the highest level church building you can build without worrying about having your merchants develop irritating ethical codes that detract from the amount of money you make?

  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Irritatingly religious merchants

    Quote Originally Posted by napoleon526
    I've noticed that sometimes merchants get the attribute "Quite religious" or "Dogmatically religious," which detracts from their finance rating. Is this due to having a particular level of church in the city the merchant is trained in? If so, what's the highest level church building you can build without worrying about having your merchants develop irritating ethical codes that detract from the amount of money you make?
    I think they have a chance to get it whenever the region they're produced in has >90% your religion (same goes for diplomats btw), so any kind of church potentially can give them the trait over time - you could try letting a couple heretics/witches run amok to drop the religion % I guess
    Anything wrong ? Blame it on me. I'm the French.

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    Masticator of Oreos Member Foz's Avatar
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    Default Re: Irritatingly religious merchants

    Actually I am pretty sure I wrote about this in a different thread and it's due to huge cathedrals. They get a quite high chance to pick up that trait line from that building being there. Pretty sure all the other church levels are fine to have and don't adversely affect merchants at all. Also, it's fine to have huge cathedrals in any other place, the effect is limited to the location where the merchant is trained IIRC.


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    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Irritatingly religious merchants

    Hmmm, then it probably works for normal cathedrals as well, because I've had merchants with that trait and never ever built a Huge cath.

    I'm positive the >90% thing affects diplomats negatively though, and there's a positive diplomacy trait to be gotten when OwnReligion is under a certain threshold as well (Religion Tolerant), but beware Pagan Magicians
    Anything wrong ? Blame it on me. I'm the French.

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    Member Member WhiskeyGhost's Avatar
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    Default Re: Irritatingly religious merchants

    Quote Originally Posted by Kobal2fr
    Hmmm, then it probably works for normal cathedrals as well, because I've had merchants with that trait and never ever built a Huge cath.

    I'm positive the >90% thing affects diplomats negatively though, and there's a positive diplomacy trait to be gotten when OwnReligion is under a certain threshold as well (Religion Tolerant), but beware Pagan Magicians
    i've had some diplomats way off in the holy lands start off with +3 influence for religious tolerance upon creation where my religion was only 5%. I think theres another topic where it said it was like <75% gets you tolerance, and <85% can give your diplomats bad traits. it's something along those lines but i'm not sure


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  6. #6

    Default Re: Irritatingly religious merchants

    There is a high chance they will get this trait if there is a cathedral or huge cathedral. Never build a cathedral or above in your main merchant training center.

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