Quote Originally Posted by napoleon526
I've noticed that sometimes merchants get the attribute "Quite religious" or "Dogmatically religious," which detracts from their finance rating. Is this due to having a particular level of church in the city the merchant is trained in? If so, what's the highest level church building you can build without worrying about having your merchants develop irritating ethical codes that detract from the amount of money you make?
I think they have a chance to get it whenever the region they're produced in has >90% your religion (same goes for diplomats btw), so any kind of church potentially can give them the trait over time - you could try letting a couple heretics/witches run amok to drop the religion % I guess