
Originally Posted by
MangyElf
I did read it and knew exactly what you were suggesting. Obviously I didn't make myself clear when I pointed out the side effect of public health - higher population growth so yeah, lots of mutant rat babies. That's going to give Skaven an advantage in both cash and getting more advanced units (if they plan such a thing) out the door quicker. Coupled with no disease outbreaks it is almost certainly too much of a strategic advantage.
While on the subject, how is population growth and technological advances planned in this mod? Will we see higher population cities already in existance or will we experience an emerging state? It doesn't really make sense to have emerging civs starting as small towns and building up, not considering how long some have been around. Then again, it probably won't be as much fun to skip this bit of TW or the mod may as well be played via the custom/quick game option. The campaign game is more than half the fun for me so I hope it's not the latter.
Is it possible to limit population growth and base advances on a timeline of events instead? Or maybe building dependancies can be changed so that rather than wall upgrades being dependant on population they are dependant on buildings x, y and z in the previous tech queue? Bleh, I dunno what's possible or when it is possible, what's doable, I'm just thinking out loud.
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