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  1. #1

    Default Re: Suggestion Box

    Give all factions large but basic armies at the start of the game (especially the rebels), to make it difficult to conquer large amounts of land early on (like in the Long Road 2.0). The cost of the armies can be offset by the value of the King's purse.

    Alternatively we could ask Byg if we can incorporate his 'Byg's Grim Reality 2 - Supply and Command' mod into our mod (http://www.twcenter.net/forums/showthread.php?t=108335). This mod penalises the player for being away from their own lands and requires that they maintain supplies or face troop desertion.
    Last edited by uanime5; 07-06-2007 at 21:10.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Suggestion Box

    Since we have a good selection of Empire and a fair selection of Tomb Kings. Why not start making a historical battle? It can be a small one. Like a taster of things to come.

    Would be nice having a small powerful army of Empire troops, against a vast but weak skeleton army spreading fear, backed up by a bone giant.
    Sorry you must have been boring. -Dr Zoidberg

  3. #3

    Default Re: Suggestion Box

    Okay I have a few, probably already been mentioned by others somewhere on the forum but oh well, and I mentioned some of the Orc ones on a different thread

    -- A crusade for Orcs, a WAAAGH!!

    -- I personally think the Orcs should start out small, representing one tribe of them *Because I think the orcs starting out one big united green thing on the map is very difficult* and you give all the other orc regions to Orc rebels that you could conquer and basically absorb.

    -- For Orcs, make more settlements prone to riot because they're orcs, they like to fight, and don't tend to have many big cities besides what they conquer anyway.

    -- Animosity between the greenskins if possible.

    -- Night Goblin berserkers, basically just add an ability button or something that triggers them to Run Amock, when they're doing so they're harder to kill than they are when they're not running amock, but of course can turn around and smash your own lines in.

    -- Maybe a morale decrease when Night Goblins are fighting during the day, and a morale increase for them during Night Battles.

    -- Make it so that Orcs have very high morale when in combat *How often does an orc want to run off?* and I assume Undead shouldn't have Morale at all. Perhaps if the Undead general dies all the troops should suddenly get terrible morale, which gives more of an incentive to take out the undead leader. Also, maybe, if you don't have a leader for your larger undead hordes, they would all start dying again? *In the form of Desertion*

    -- I would love you forever if you can make all the Orcs scream "WAAAGH!!" when they charge.

  4. #4

    Default Re: Suggestion Box

    i agree with makking it hard for the good guys to win as such but dont wanna make it to easy when you play as the bad guys aswell

    also i dont want an epic grind to build building that allow more advanced units like knights and swordmasters and such in your home cities it should take a while in other cities but i think you should start with most of the buildings.
    For Middenheim & The Empire!

  5. #5

    Default Re: Suggestion Box

    Yeah maybe make the Orcs start with small towns, but a big army. So basically, you either need to conquer bigger towns or disband... And who in their right minds would rather disband their big army than go take Altdorf? It also sort of makes you start off with a Waaagh! and give you more incentive to be offensive from the start.

  6. #6
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Suggestion Box

    i want to make a suggestion about the elves.in the new rules,all the infantry of the high elves fights first(always strike first rule).would you plan to include that?maybe the will fight more fast,or something like that.
    "VAE VICTUS"

  7. #7

    Default Re: Suggestion Box

    Some suggestinons..

    Vampire counts obiouly does not make children, they bite people.
    In kingdoms Teotonic campain, teotonics only get new generals through adoption..
    I think that "a canidate for undeath" (with a picture of a vampire delivering the bite) will be the best option.

    The Elven general must be a powerfull but rare commander. In the warhammer world, its a utter disaster when a high elf prince dies.

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