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  1. #1

    Default Re: Suggestion Box

    Doesn't public health also affect growth rate though? That'd make it tricky to provide high public health as standard. I guess farms could be removed and perhaps character traits that increase growth could be removed from Skaven but there's only so much leeway doing that. Would it be enough?

  2. #2

    Default Re: Suggestion Box

    If you read what I said, I was suggesting the Skaven have super high public health as even the most squalid...squalor is not squalorous to a squalor loving Skaven.
    That means lots of mutant rat babies!

  3. #3

    Default Re: Suggestion Box

    I did read it and knew exactly what you were suggesting. Obviously I didn't make myself clear when I pointed out the side effect of public health - higher population growth so yeah, lots of mutant rat babies. That's going to give Skaven an advantage in both cash and getting more advanced units (if they plan such a thing) out the door quicker. Coupled with no disease outbreaks it is almost certainly too much of a strategic advantage.

    While on the subject, how is population growth and technological advances planned in this mod? Will we see higher population cities already in existance or will we experience an emerging state? It doesn't really make sense to have emerging civs starting as small towns and building up, not considering how long some have been around. Then again, it probably won't be as much fun to skip this bit of TW or the mod may as well be played via the custom/quick game option. The campaign game is more than half the fun for me so I hope it's not the latter.

    Is it possible to limit population growth and base advances on a timeline of events instead? Or maybe building dependancies can be changed so that rather than wall upgrades being dependant on population they are dependant on buildings x, y and z in the previous tech queue? Bleh, I dunno what's possible or when it is possible, what's doable, I'm just thinking out loud.

  4. #4

    Default Re: Suggestion Box

    Quote Originally Posted by MangyElf
    I did read it and knew exactly what you were suggesting. Obviously I didn't make myself clear when I pointed out the side effect of public health - higher population growth so yeah, lots of mutant rat babies. That's going to give Skaven an advantage in both cash and getting more advanced units (if they plan such a thing) out the door quicker. Coupled with no disease outbreaks it is almost certainly too much of a strategic advantage.

    While on the subject, how is population growth and technological advances planned in this mod? Will we see higher population cities already in existance or will we experience an emerging state? It doesn't really make sense to have emerging civs starting as small towns and building up, not considering how long some have been around. Then again, it probably won't be as much fun to skip this bit of TW or the mod may as well be played via the custom/quick game option. The campaign game is more than half the fun for me so I hope it's not the latter.

    Is it possible to limit population growth and base advances on a timeline of events instead? Or maybe building dependancies can be changed so that rather than wall upgrades being dependant on population they are dependant on buildings x, y and z in the previous tech queue? Bleh, I dunno what's possible or when it is possible, what's doable, I'm just thinking out loud.
    Can't you vary what causes buildings to become available, so in swarmy armies like Orcs and Skaven, it could take double the amount of population to get anywhere but they have high growth anyhow.
    On the Skaven disease note, only Nurgle could be more resistant to disease...

  5. #5

    Default Re: Suggestion Box

    -Technically there should be no technological advances, everything is already known.


    -Perhaps make at a certain time the Empire and some other factions appear in the "warhammer america", that land ant the west.


    -Not just make heroes stronger but with faster attack movements.
    Revan Shan / Mayorcete / Teuton Arrasador

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  6. #6

    Default Re: Suggestion Box

    Quote Originally Posted by Revan-Shan
    -Technically there should be no technological advances, everything is already known.


    -Perhaps make at a certain time the Empire and some other factions appear in the "warhammer america", that land ant the west.


    -Not just make heroes stronger but with faster attack movements.
    Technically you just cancelled out points 1 and 2, if there is no Empire, they can't exist at all because if there is no technological advance and you want to Empire to appear, it won't happen.
    Otherwise that means no blackpowder units, no Empire really.

    I think it would be quite good to start off fairly near normal Warhammer times and make the years really long.

  7. #7

    Default Re: Suggestion Box

    Quote Originally Posted by messenger
    Technically you just cancelled out points 1 and 2, if there is no Empire, they can't exist at all because if there is no technological advance and you want to Empire to appear, it won't happen.
    Otherwise that means no blackpowder units, no Empire really.

    I think it would be quite good to start off fairly near normal Warhammer times and make the years really long.
    I didn't meant to mean that. What I wanted to say is let them not discover more units. For example the Empire should start with steam tanks and canons of all type with no need to discover anything new.
    Revan Shan / Mayorcete / Teuton Arrasador

    Miguelito Productions' views:
    The best vids in YOUTUBE!
    Miguelito Productions supports:
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