It's a dilema. On the one hand an evolving WH world (as presented in a TW campaign) doesn't exist in the WH game.Originally Posted by alexader
On the other hand, the problem with starting off with everything prebuilt is unless they have something cool planned then the only campaign aspect is conquering territories. Boring. The strategic elements of 'base building' are part and parcel of this game so should not be ignored or it risks feeling bland.
If all you have to do is move armies around the map then how bored would you be after a game or two? Sure, we can fight on the battle map too but we can do that without a world map, just by starting a custom battle. I'd still play this mod, still look forward to it, but I doubt it'd hold my attention as long as it would with city building and unit development included, at least to some degree.
Besides, even with everything pre-built and static, it still will be a TW mod for WH, ie it won't ever feel exactly like WH unless they can prevent the Empire swarming across the Chaos Wastes, or whatever, just because that doesn't happen in WH. The opposite perhaps but Chaos hasn't taken over the Empire either. You think that won't happen in this mod, grabbing territories that go against the official WH canon? It happens in the vanilla game where it didn't historically cuz that's part and parcel of the game. If it doesn't then it'll definately be better served as a custom battle mod and not a campaign mod so no, we will lose some 'official' feel to it, by design.
For that reason, and because of preference, I have to disagree. It'd be better to build up a faction if the only other choice is being handed everything ready-made.
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