I think for the orcs,skaven, the population boon that Fireblade suggested should be the most noticable.
For humans and chaos it should be less.
And so it should get lower for the older races on for the elves, dwarves,and lizardmen.
Just a thought.
Revan-Shan, I'd suggest you have a play with the map editor...
I used a lot of time in map editors in the past and I don't want to continue with that.
continuous headaches
I preffer comments and waiting.![]()
Have you tried the RTW map editor? I'm just suggesting because perhaps it would help you to understand what can and can't be done.
i have came up with some special units for the empire.something like sea men,like marines or free companies sailors,the first armed with musket and swords(with both skills high)and the seconds armed with pistols(if it is possible like pistoliers)and swords,or just swords.those would be good,like high elves who have also marines.and to make it a little realistic,we can put very high upkeep if we put them in cities so we have to put them in the ships all the time.so we can raid all the time,with a small experienced army whenever we want.i think empire has units of marines(i remember them)so would be usefull to include them,available only in the near costal cities
Last edited by alexader; 01-12-2008 at 22:58.
"VAE VICTUS"
Forgive me if it has already been mentioned but I have not yet read all of the threads and posts here ...
If it is possible, I think it would be a good idea to not allow the recruitment of troops from the other faction when you have captured one of their castles.
If the Empire captures a Chaos-Stronghold it should not be able to recruit Marauders etc ...
Maybe in certain cases the only option you get after conquering a city/castle should be "Kill all the inhabitants" or "Enslave population" ...
I can see the Empire taking over an Elven city (maybe), but I don't think Orcs would simply occupy a Dwarven stronghold and don't do anything to the population ...
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