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  1. #1

    Default Re: Suggestion Box

    Blood bowl is set 1000s of years after WHFB, they have bloody chainsaws and maniac stuff, i would be aginst incuding it in the mod.
    Mod leader of Warhammer; Total War


  2. #2

    Default Re: Suggestion Box

    please leave magic and role playing out. Leave it purely tactical and strategic.

  3. #3
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: Suggestion Box

    Quote Originally Posted by pike master
    please leave magic and role playing out. Leave it purely tactical and strategic.
    Please leave useless spam out. Leave it purely what Warhammer is all about.
    ­­well guys, im off like a lepper teste

  4. #4
    Awesome Cold One Knight Member Goncalou's Avatar
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    Feb 2008
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    Waging war on Brettonia.
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    Default Re: Suggestion Box

    you got it pretty much right but since i have book handy i can tell all.
    Units Champion
    Spearmen (recruited at barracks) Lordling
    Crossbowmen (recruited at archery range) Lordling
    Shades (i have no idea. they live in mountains) Blood Shades
    cold one knights (recruited at stables) Dread knight
    cold one chariots (recruited at stables) none
    reaper bolt thrower (recruited at ballista maker) none
    dark riders (recruited at stables) Herald
    witch elves (recruited at temple, like norse war clerics) Hag
    corsairs (recruited at port kind of like merchant cavalry militia) Reaver
    executioners (recruited at barracks) Draich-Master
    cauldron of blood (increases morale, decreases enemy morale) none
    harpies (undoable, they have flying) none
    black guard (high morale, pikes)
    War hydra (pretty sure it's undoable)

    Major Heroes

    Malekith (king)
    Morathi (mother of malekith/ maybe queen, maybe family member)
    Malus Darkbalde (great general, maybe decreases morale of allies and enemies, general or family member)
    Hellebron (leader of witch elves)
    Shadowblade (really good assassin)
    Rakarth (good general, bonus when commanding cavalry, general)
    Tullaris of Har Ganeth(inspires fear to enemy units, general)
    Kouran captain of the Black Guard(same as cauldron of blood, general)

    Minor heroes

    Highborn (family member)
    High Sorceress (dont no how magic will work)
    Noble (general)
    Sorceress (same as high sorceress)
    Assassin (he's an assassin)
    Beastmaster (i have no idea)

    Special Abilities
    More gold from sacking settlements
    Ships have more movement points
    Assassin start out with at least 3 agents skill
    More income from mines

    It's a fool's race to be run, if all is lost if it be won.

  5. #5

    Default Re: Suggestion Box

    This has probably been discussed before, but I haven't seen it. Medieval II has the religion stat, which alot of traits and such are based on. (bonus command vrs muslims and such) In Warhammer, religion plays a part, but every faction has its own beliefs, with a little overlap among elves.

    I suggest that this stat should be used, but more like it's used in the Brittania campaign in Kingdoms than religion. I would call it 'ethnicity' or some such, and it would make sudden sweeps of conquest difficult. Every faction would have ethnicity, and conquering a faction of a different ethnicity would be difficult, especially without purges. Then, you could add traits or buildings that make it easier for some races to convert. Chaos should have a corrupting effect just from bordering another faction, and swiftly convert anything they conquer. Orcs and Goblins would also have high conversion rates, coupled with high growth rates. Empire and Brettonia would be average, of course. Elves, and Dwarves should take a while. I'm not sure how Vamps and khemri should be treated, but I would leave them in the middle. probably skaven as well.

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