Poll: Vote for the New EB lighting File

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Thread: New Battlemap Lighting - Vote

  1. #1

    Default New Battlemap Lighting - Vote

    Hi Guys
    Currently I am working on visuals for the battlefield at EB and we are introducing lots of new things such as realistic dustclouds, new skies and battlemap lighting. Its the battlemap lighting that we need your help with. So far we have created 4 slightly different variants of the lighting file and we need your input to decide which will become the main one to be used in the next release of EB, so if you could vote and give us some feedback it would be great.
    Here is the download file http://www.bestsharing.com/files/sRe...0file.zip.html it has 4 different lighting files , unpack the file with winrar and you will have 4 folders ,options 1,2,3 and 4 copy a file from a folder and paste it into your EB\Data folder, try playing your campaign for a while so that you get to view how the lighting works in different enviroments.
    Heres a little teaser of what else we have done at EB
    firstly 2 screenshots of a combination of the new lighting(option1), new dust clouds and one of the new medium skies


    2 screenshots of a combination of the new lighting(option1) and one of the new heavy skies



    Thanks Guys

    Goth

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: New Battlemap Lighting - Vote

    I'm already using the one posted on the TWC forums (there was a link in the may preview) I like it but I think it could be a bit lighter the units just seem too shaded from one side.
    Which one of these (1,2,3,4) would be closest to the one posted on the TWC forums? And my choice would be the next one (the one a bit lighter)
    EDIT: Yes tried number 2 and this is just right (number 1 is okay also but in battles were more shade is present is just too dark and you can't make out details on units, number 2 may be just a bit too bright in the desert but overall is better IMO so I vote #2
    Last edited by Redmeth; 05-28-2007 at 10:18.

  3. #3

    Default Re: New Battlemap Lighting - Vote

    I should have mentioned this in the 1st Post, Option 1 is the 1 that I posted at TWC, it happens to be my favourite but most people prefer a bit lighter. Personally I think Option 2 and 3 will be the most popular.
    Thanks Redmeth

    Goth

  4. #4
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Battlemap Lighting - Vote

    hi, i cant see any difference, could you suggest some custom battle settings to better understand the differences, could be just me, i tryied it on the default CustomBattle without modifing anythink in the settings, by AS vs Pontos. Cant see nothink different between the first and the last choice. Thanks!

  5. #5

    Default Re: New Battlemap Lighting - Vote

    Quote Originally Posted by Obelics
    hi, i cant see any difference, could you suggest some custom battle settings to better understand the differences, could be just me, i tryied it on the default CustomBattle without modifing anythink in the settings, by AS vs Pontos. Cant see nothink different between the first and the last choice. Thanks!
    Hi Obelics
    I have just checked to make sure I havent uploaded all the same files and the files are correct. There is definately a difference between each of them. Try a Custom Battle in western gaul in summer at midday with weather set to calm. Try looking at units from all angles but pay particular attention to the shaded side of the units as the biggest difference is there. If you are only used to vanilla lighting it may be difficult to tell the subtle differences between these files as they are all darker than vanilla.
    Hope this helps and thanks for your help

    Goth

  6. #6
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Battlemap Lighting - Vote

    ok thanks goth, i tryied it in the midday-battle as you sayd, and it seems i can notice some difference between the first and the last. Pheraphs it was in the morning-battle that i wasn't able to notice it. I dont vote again, tomorrow i will try the 2th and the 3th too, i still haven' tryied this choices.
    I want to try it in a campaign too...

  7. #7

    Default Re: New Battlemap Lighting - Vote

    Nice werk!

    I would like to see every option area/weather specific if possible


    greetings kebab

  8. #8
    Member Member hoom's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Cool, I stumbled on the TWC thread before the May preview & have been using that Option 1 version.
    Its good but sometimes feels like the lighting is from flash bulbs so I'll be looking forward to using some of the more mild versions
    maybe those guys should be doing something more useful...

  9. #9
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Looking at how the votes are distributed I remembered something when I first used the new lighting settings (the ones from TWC) I changed the settings on my monitor (increased the brightness and contrast) and kept it this way and thus for me number 2 is just right but for some people who keep their monitor darker (I use a LCD they are brighter than CRT's from what I remember) they might say 4 is right or 3 or someone who uses bright settings could say 1 is right for them.
    So I think that the voting is somewhat too subjective (so to speak) as all people don't have the same brightness settings to start with.

  10. #10

    Default Re: New Battlemap Lighting - Vote

    I would say this: go with ANY of these options, just please do something about the weather. 19 out of 20 battles, there's a storm and it rains. Yeah I know all that stuff about the skies weeping etc. but it's a little annoying. I think I read sthg a long time ago about rain affecting archers' lethality - wet bowstrings and so on. Is this why it almost always rains during EB battles? I even fired up the vanilla RTW to check, and it doesn't rain anywhere as often during battles, so this inclement weather business must be an EB thing.

  11. #11
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Battlemap Lighting - Vote

    voted the second, but im not too good on discerning on the lights, i noticed that with the first one some units appeared almost totally black in some scenarios, at last on my monitor.

  12. #12
    Member Member hoom's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Funny, I don't even remember the last time I saw rain in a battle.

    What part of the map are you fighting in Michaelis? North/North West perchance?
    maybe those guys should be doing something more useful...

  13. #13
    EBII Mod Leader Member Foot's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Quote Originally Posted by Michaelis
    I would say this: go with ANY of these options, just please do something about the weather. 19 out of 20 battles, there's a storm and it rains. Yeah I know all that stuff about the skies weeping etc. but it's a little annoying. I think I read sthg a long time ago about rain affecting archers' lethality - wet bowstrings and so on. Is this why it almost always rains during EB battles? I even fired up the vanilla RTW to check, and it doesn't rain anywhere as often during battles, so this inclement weather business must be an EB thing.
    I think that the weather is just random, and I don't recall adding any files that effected this, if there are any such files to begin with. I highly doubt that this is a EB thing, I imagine you just got a run of rainy battles, can happen I believe.

    Foot
    EBII Mod Leader
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  14. #14

    Default Re: New Battlemap Lighting - Vote

    2 Sweboz campaigns, 2 Getai campaigns, 1 Luso... Lusotannian... Lusitannian? Hell, Iberian campaign. Rains all the time! The weather gods hate me.

  15. #15
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: New Battlemap Lighting - Vote

    I think I like lighting 3. Lighting 1 seems too dark on the units by any standard. And since I like printing out screenshots to decorate my room with, I like to be able to see the units instead of dark shadows, so yup, 3 for me.


    EB DEVOTEE SINCE 2004

  16. #16
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Quote Originally Posted by Foot
    I think that the weather is just random, and I don't recall adding any files that effected this, if there are any such files to begin with. I highly doubt that this is a EB thing, I imagine you just got a run of rainy battles, can happen I believe.

    Foot
    Chance of weather events, by climate type, can be set in descr_daytypes.txt. Our version is almost the same as vanilla, we actually lowered the chance of hazy weather for the mediterranean_summer climate.

  17. #17

    Default Re: New Battlemap Lighting - Vote

    Quote Originally Posted by Redmeth
    Looking at how the votes are distributed I remembered something when I first used the new lighting settings (the ones from TWC) I changed the settings on my monitor (increased the brightness and contrast) and kept it this way and thus for me number 2 is just right but for some people who keep their monitor darker (I use a LCD they are brighter than CRT's from what I remember) they might say 4 is right or 3 or someone who uses bright settings could say 1 is right for them.
    So I think that the voting is somewhat too subjective (so to speak) as all people don't have the same brightness settings to start with.

    Yes it never occured to me about different monitors, On mine option 1 looks best and that is with the brightness set very low.
    Foot has come up with a really good suggestion , we will choose the most popular to be installed with the game but have a sub folder in EB called Options or something like that , in this folder we will have the other lighting files for people to install themselves . That way we make everyone happy

    Goth

  18. #18
    Member Member hoom's Avatar
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    Default Re: New Battlemap Lighting - Vote

    So I have done some comparisons & to me option 1 is closest but I think it could do with being just slightly lighter, definitely closer to 1 than 2 though.
    maybe those guys should be doing something more useful...

  19. #19
    A pipe smoker Member MiniMe's Avatar
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    Default Re: New Battlemap Lighting - Vote

    Spent whole weekend chasing AS as Baktria and switching Lighting options.

    Option 1 appears to be Veeeeeery dark.
    I say Option 2 is Ok =)

    2 Goth47: manythanx.


  20. #20

    Default Re: New Battlemap Lighting - Vote

    Yeah, option 2 appears to be the most optimal one...

    EDIT: But sometimes it's too dark ;) .
    Last edited by Cybvep; 06-09-2007 at 08:35.

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