Poll: Vote for the New EB lighting File

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  1. #1

    Default New Battlemap Lighting - Vote

    Hi Guys
    Currently I am working on visuals for the battlefield at EB and we are introducing lots of new things such as realistic dustclouds, new skies and battlemap lighting. Its the battlemap lighting that we need your help with. So far we have created 4 slightly different variants of the lighting file and we need your input to decide which will become the main one to be used in the next release of EB, so if you could vote and give us some feedback it would be great.
    Here is the download file http://www.bestsharing.com/files/sRe...0file.zip.html it has 4 different lighting files , unpack the file with winrar and you will have 4 folders ,options 1,2,3 and 4 copy a file from a folder and paste it into your EB\Data folder, try playing your campaign for a while so that you get to view how the lighting works in different enviroments.
    Heres a little teaser of what else we have done at EB
    firstly 2 screenshots of a combination of the new lighting(option1), new dust clouds and one of the new medium skies


    2 screenshots of a combination of the new lighting(option1) and one of the new heavy skies



    Thanks Guys

    Goth

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: New Battlemap Lighting - Vote

    I'm already using the one posted on the TWC forums (there was a link in the may preview) I like it but I think it could be a bit lighter the units just seem too shaded from one side.
    Which one of these (1,2,3,4) would be closest to the one posted on the TWC forums? And my choice would be the next one (the one a bit lighter)
    EDIT: Yes tried number 2 and this is just right (number 1 is okay also but in battles were more shade is present is just too dark and you can't make out details on units, number 2 may be just a bit too bright in the desert but overall is better IMO so I vote #2
    Last edited by Redmeth; 05-28-2007 at 10:18.

  3. #3

    Default Re: New Battlemap Lighting - Vote

    I should have mentioned this in the 1st Post, Option 1 is the 1 that I posted at TWC, it happens to be my favourite but most people prefer a bit lighter. Personally I think Option 2 and 3 will be the most popular.
    Thanks Redmeth

    Goth

  4. #4
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Battlemap Lighting - Vote

    hi, i cant see any difference, could you suggest some custom battle settings to better understand the differences, could be just me, i tryied it on the default CustomBattle without modifing anythink in the settings, by AS vs Pontos. Cant see nothink different between the first and the last choice. Thanks!

  5. #5

    Default Re: New Battlemap Lighting - Vote

    Quote Originally Posted by Obelics
    hi, i cant see any difference, could you suggest some custom battle settings to better understand the differences, could be just me, i tryied it on the default CustomBattle without modifing anythink in the settings, by AS vs Pontos. Cant see nothink different between the first and the last choice. Thanks!
    Hi Obelics
    I have just checked to make sure I havent uploaded all the same files and the files are correct. There is definately a difference between each of them. Try a Custom Battle in western gaul in summer at midday with weather set to calm. Try looking at units from all angles but pay particular attention to the shaded side of the units as the biggest difference is there. If you are only used to vanilla lighting it may be difficult to tell the subtle differences between these files as they are all darker than vanilla.
    Hope this helps and thanks for your help

    Goth

  6. #6
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: New Battlemap Lighting - Vote

    ok thanks goth, i tryied it in the midday-battle as you sayd, and it seems i can notice some difference between the first and the last. Pheraphs it was in the morning-battle that i wasn't able to notice it. I dont vote again, tomorrow i will try the 2th and the 3th too, i still haven' tryied this choices.
    I want to try it in a campaign too...

  7. #7

    Default Re: New Battlemap Lighting - Vote

    Yeah, option 2 appears to be the most optimal one...

    EDIT: But sometimes it's too dark ;) .
    Last edited by Cybvep; 06-09-2007 at 08:35.

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