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Thread: Marian reforms...

  1. #1

    Default Marian reforms...

    No, no, no, I'm not going to ask when they happen and all. I have a stranger issue I didn't find in the buglist.
    Here are the requirements:
    At least the year 172BC,
    Have more than 6 Latifundia built in Italy,
    Hold at least 45 settlements,
    Fight more than 250 battles, and
    Have a character that is:

    Sharp/Charismatic/Vigorous
    Popularis
    Consul or Ex-Consul
    Has Influence > 2
    Has Command > 2
    Now, it is spring of the year 199 BC (?!). My faction leader has become consul and simultaneously has received the Reformator trait (!). Yet nothing has changed.

    See?
    I'm using version 0.81a and there were no other bugs so far (oh except the one when one guy of mine is Senatore and Eques at the same time).

    Is this a bug? Or is it meant so? (I thought it is, which is why I posted it here)
    Last edited by Mister V; 05-28-2007 at 17:48.

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Marian reforms...

    Perhaps you've misunderstood the calendar. 199 BC is not after 172 BC...

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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Marian reforms...

    IIRC the reformater trait is not time-dependent: it merely indicates that a characters has the traits required to trigger the Marian reform. However, the non-character-trait conciditions still need to be met before the reforms occur.
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  4. #4

    Default Re: Marian reforms...

    If that general stays alive until 172 BC and you fulfill the other requirements, you will get the Marian reforms (as far as I understand the system).

    Think of the reformator trait as an "I want to be Gaius Marius when it's 172 BC" trait.
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  5. #5

    Default Re: Marian reforms...

    Oohh, so its is as I've suspected. But it's kinda funny. I mean, "yeah, we've got all the prequisites for a reform...let's just wait for no reason another quarter of a century" j/k, I understand why it's there.

  6. #6
    Captain of Team Awesome Member Ignopotens's Avatar
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    Default Re: Marian reforms...

    jesus, the Getai really expanded in that game
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  7. #7

    Default Re: Marian reforms...

    Interesting "Roman" army You have there.

  8. #8

    Default Re: Marian reforms...

    Quote Originally Posted by Mister V
    Oohh, so its is as I've suspected. But it's kinda funny. I mean, "yeah, we've got all the prequisites for a reform...let's just wait for no reason another quarter of a century" j/k, I understand why it's there.
    Can u tell me one thing? Is that guy a pleb?
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  9. #9

    Default Re: Marian reforms...

    He's not a pleb, Patricivs, Senatore, all that.

    Yeah, uh, "roman" army It's just me using the mercs in the constant meatgrinder against the Seleucid (they're doing the same, so hey).

    The Getai got eaten by the Germans by now. In the north, there's nothing but a big "German Empire" as I like to call it, now battling the Hayasdan and Baktria for some barbarian lands.


    So, right, year 172 BC just came - nothing. I mean, really nothing (got all requirements fulfilled of course). I guess it comes at random after 172 BC then?

    EDIT: Nevermind! I got them. Seems it's summer 172, to be precise, not spring.

    And I can at last do something useful and report a bug: Vigiles seem to be trainable with Marian reforms.
    Also, there's the problem of not all buildings appearing on the city menu, simply because there's no space I think. Like in huge cities with everything built plus, say, a uique building, I can't see one or two buildings that I built last.
    Last edited by Mister V; 05-31-2007 at 16:43.

  10. #10

    Default Re: Marian reforms...

    Quote Originally Posted by Mister V
    He's not a pleb, Patricivs, Senatore, all that.

    Yeah, uh, "roman" army It's just me using the mercs in the constant meatgrinder against the Seleucid (they're doing the same, so hey).

    The Getai got eaten by the Germans by now. In the north, there's nothing but a big "German Empire" as I like to call it, now battling the Hayasdan and Baktria for some barbarian lands.


    So, right, year 172 BC just came - nothing. I mean, really nothing (got all requirements fulfilled of course). I guess it comes at random after 172 BC then?

    EDIT: Nevermind! I got them. Seems it's summer 172, to be precise, not spring.

    And I can at last do something useful and report a bug: Vigiles seem to be trainable with Marian reforms.
    Also, there's the problem of not all buildings appearing on the city menu, simply because there's no space I think. Like in huge cities with everything built plus, say, a uique building, I can't see one or two buildings that I built last.
    What do u mean he´s not pleb, patricivs... he has to be one of those. I just wanna know if the guy that makes popularis is always a pleb. check it out.
    Have u scrolled down to see the rest of what u have in your city?
    Last edited by neoiq5719; 05-31-2007 at 17:28.
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  11. #11

    Default Re: Marian reforms...

    wow

  12. #12
    Member Member Bonny's Avatar
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    Default Re: Marian reforms...

    What do u mean he´s not pleb, patricivs... he has to be one of those. I just wanna know if the guy that makes popularis is always a pleb. check it out.
    Have u scrolled down to see the rest of what u have in your city?
    He meant that his general is no pebejer, he is a patricier.



    Vigiles seem to be trainable with Marian reforms.
    thats not a bug, thats a feature


  13. #13

    Default Re: Marian reforms...

    But did vigiles exist in the Marian era?
    According to http://en.wikipedia.org/wiki/Vigiles the vigiles were inaugurated by Caesar Augustus which puts them in the imperial era instead.
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  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Marian reforms...

    Their internal name is "roman infantry imperial vigiles". I believe that Marian Vigiles are meant to represent Latin garrison troops. Making them the same unit saves unit space and prevents the need to disband one unit and create a new one when you get the Imperial reforms.


  15. #15
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Marian reforms...

    Marcus, is that in their description? If not, we may just want to split the desc up to indicate the shift in organization and prominence over time.

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