Would it be possible to work out some sort of alternate system of difficulty levels for MTW? For instance, give the AI percentage bonuses in Koku income, building speed, building cost, unit cost, etc etc.
The way it is in Shogun is that the AI gets combat bonuses. I have never liked this.. it seems kind of silly really, at least to my taste. I would much rather be outproduced, outdeveloped, outnumbered.. than to have the enemy guns defeat my monks in h2h.
And if the AI is improved as everyone says it is, this should be especially feasible.
Anyway, the game is sounding great u guys, can't wait to see what you come up with firsthand!
Matt
P.S.: Currently I play SP Campaigns on Normal by editing a campaign so that I start with 1 province, 1-2 units, small castle and spear and arch dojo, usu. in 1580. This don't work too well tho.. often have some nail-biters early on, but it only takes a few (or more) years to get a strategic advantage and then it tends to be zippittydoodah yay. It would be nice to have them hitting me hard and fast right up through the end..
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