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  1. #1

    Default Re: Dogs of War

    Hello, I am fairly new to the Org and I don't actually have M2TW but this mod may be the reason I upgrade my PC and buy it.

    I am a great fan of Warhammer and so know that there are many many more Dogs of War units not on DrZoidberg's list, and it would be fantastic to see them in the game. If they've been left off for a specific reason please forgive me, but if not, then check out this site for some of the original and most famous Regiments of Renown.

    http://www.solegends.com/citrr/index.htm

    A more comprehensive list - http://en.wikipedia.org/wiki/Dogs_of_War_(Warhammer)

    Wouldn't it be great to be able to hire Bugman's Dwarf Rangers or The Nightmare Legion?

  2. #2

    Default Re: Dogs of War

    The only barrier to having masses of variations for Dogs of War is the simple logistics of making the units and textures. We also have to be careful not to pick specific mercenary units unless there really could be more than one unit of them. Otherwise, you could end up with 2 sides squaring off BOTH fielding Bugman's Dwarf Rangers .....
    Careless Orc Costs Lives!

  3. #3
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Dogs of War

    very nice, looking forward to 'em


  4. #4

    Default Re: Dogs of War

    Regarding mercenaries it is possible to limit mercenaries by region and religion, so mercanaries can be limited to certain areas and factions. It is also possible to allow mercenary recruitment in towns by requiring a specific region to recruit certain mercenaries.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
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  5. #5

    Default Re: Dogs of War

    Quote Originally Posted by Bwian
    The only barrier to having masses of variations for Dogs of War is the simple logistics of making the units and textures. We also have to be careful not to pick specific mercenary units unless there really could be more than one unit of them. Otherwise, you could end up with 2 sides squaring off BOTH fielding Bugman's Dwarf Rangers .....
    I see the problem - two Bugmans wouldn't do at all. What a shame you can't have unique named units. You could give unit leaders the names of Dogs of War leaders (if you can specify this for mercenary units) but the units themselves wouldn't be unique.

    Oh well, this mod is still going to be the best Warhammer game around

  6. #6

    Default Re: Dogs of War

    I support the idea of 2 Bugmans, double bugmans = double beer!

    Add;

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    Mod leader of Warhammer; Total War


  7. #7
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Dogs of War

    Quote Originally Posted by Bwian
    The only barrier to having masses of variations for Dogs of War is the simple logistics of making the units and textures. We also have to be careful not to pick specific mercenary units unless there really could be more than one unit of them. Otherwise, you could end up with 2 sides squaring off BOTH fielding Bugman's Dwarf Rangers .....
    I think we should chose to interpret each Dog of War as a type. So then we can have two units of Bugman's Dwarf rangers fighting each other. I know it's not pretty, but is better than not having them at all.
    Sorry you must have been boring. -Dr Zoidberg

  8. #8
    Member Member overkill1991's Avatar
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    Default Re: Dogs of War

    maybe you could make missions that give you a special dogs of war unit.

    like you just get a mission to take a city because it has a lot of special beer in it. the reward of that mission could be bugman's dwarf rangers because by getting the city you gave all the beer to him as payment. and after you have gotten the special unit then if its dead its dead so you need to be really carefull with them.

    hope you guys understand what im trying to say.

  9. #9

    Default Re: Dogs of War

    Quote Originally Posted by overkill1991
    maybe you could make missions that give you a special dogs of war unit.

    like you just get a mission to take a city because it has a lot of special beer in it. the reward of that mission could be bugman's dwarf rangers because by getting the city you gave all the beer to him as payment. and after you have gotten the special unit then if its dead its dead so you need to be really carefull with them.

    hope you guys understand what im trying to say.
    I think this is a great idea and I totally understood what you were saying. The only thing is, it may not be possible to do and if it was possible, it would probably take a really long time to do or they would have to limit the number of different dogs of war units there are in the mod.

  10. #10

    Default Re: Dogs of War

    Though you can get missions to give you units there is only one description for these missions, so you can't say which units you will get (this is why the game always says 'some of the best units available', rather than naming the units). I also don't know how these units are choosen.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  11. #11

    Default Re: Dogs of War

    I love the way that the mercenaries lets us use weapons not offen else seen in warhammer, like the pike and crossbows of tilea..
    Have you noticed how the tileans look like the Armored Hoplites from Rome? I hope to see them in this "greek" style, As a tribute to Rome!

    Another positive thing about the Mercenaries s that it lets a faction try out some other unit types that that he is currently playing, adding to the variation of the game!

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