To the knowledge of the FATW testing/balancing team (me and xerex):
A) Spear attribute gives a -4 combat against infantry and a +8 against cavalry.
B) Light spear appears to have the same combat effects.
C) The difference between them is that spear-units gain some pushing power (probably a CA effort to simulate in-game the pushing that occured when phalanxes fought). It's as if the unit that is assigned the 'spear' attribute gets a mass increase. That's why such units withstand better cavalry charges (compared to light_spear) and also why you *should* always pair 'spear' with a cohesive formation, like phalanx, short-pike or shield-wall, otherwise the unit's soldiers tend to push their enemies too much, mingle with them and ruin their formation with very unpleasant results.
D) The 'bonus fighting cavalry' will not show up with light_spear, but it doesn't mean that the unit doesn't get the bonus.
E) Class is used by internal campaign mechanisms to determine what kind of unit should the AI train in this or that city on this or that time etc... It has no effect in actual combat nor is it used to determine which unit the AI will assign against which during battle.
F) spear_bonus_x does work. 'x' can only take even numbers as values, min=4 and max=12 (I think).
G) short_pike (apart from the special formation) appears to give the unit some bonus vs both infantry and cavalry, but we're not sure yet about how much exactly.
Anybody who knows that sth is different, plz correct me, if I'm mistaken somewhere.
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