Wles, did you exit the custom battle setup and then start a fresh one every time or you just clicked 'fight this battle again'? I've spent countless hours pondering on incredible results just to discover (to my ever-lasting dissapointment) that CA has programmed CBs in a way that if you just hit the 're-fight battle' button, the same root for the random function is used for every single one, thus producing an inaccurate result.
I will test this further once I find time and report back.
I believe that spear_bonus_x does replace 'spear' bonuses. The default values CA gave BI units (4 for lighter units and 8 for heavier ones) also point to that direction, as a bonus of 16 seems a tad too much, since there are a dozen or more units that get it... It's bonus is applied against cavalry.
short_pike is still an unknown quantity for me. It's obvious it's a lesser-scale phalanx of sorts, but can't figure out *exactly* what it does. Any help on this would be greatly appreciated! :)
EDIT: Checked again spear VS light_spear.
Medium difficulty, custom battles (no fatigue, no morale) on flat ground with no obstacles, exactly same unit stats (except of course that one had 'spear' and the other 'light_spear'), same skeleton (as it too effects battle outcome) and played as both spear and light_spear units.
Result: 7-7 and very close results. I believe this confirms that they're equal.
Will also do short_pike, but I'm a bit over-loaded atm. Soon though.
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