
Originally Posted by
HoreTore
Swordsmiths guild:
It's hard to get it as the turks. It's IMPOSSIBLE to get it as the russians. So, to change it, open up the guilds file again. if you scroll down, you will find a lot of unit triggers for swordsmiths guild. Copypaste one of those, and simply change the name for the unit to the one you want to trigger. For example, if you copy the trigger for dismounted knights, change where it says "dismounted knights" to the unit you want, for example "dismounted druzhina".
The dismounted axe units are appropriate for russia IMO, and for the turks you can add their heavy infantry and cavalry, like lancers and ottomans. You can also add units for factions who do not seem to get the guild, I have not researched this so I have no idea who that may be however, as well as other units you find appropraite. I would recommend units with very high quality weapons.
You can also change the swordsmiths guild dramatically. To me, it really doesn't make as much sense to only have a guild specializing in creating quality swords, as opposed to quality weaponry of any kind. Especially as the bonuses apply to every unit. Therefore, you can add triggers for EVERY unit with a high quality weaponry(and remove triggers for low quality sword units). If you do this, I would recommed changing their name and description from "Swordsmith" to "Weaponsmith" or something like that.
You can also add new guilds. As I don't have the files here, I can't give a good tutorial on how to do it however. From memory, you would have to add triggers and tresholds(the first part of the file) in the descr_guilds, as well as make a new entry in descr_units. There might be some other files you need to change too....
Bookmarks