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Thread: EDB question

  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile EDB question

    Is there space in the edb for another tree of barracks without breaking some hardcoded limit. It's just that I don't want to do all the work and then find out that there are too many building trees or something...


    Thanks
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EDB question

    Quote Originally Posted by Pharnakes
    Is there space in the edb for another tree of barracks without breaking some hardcoded limit. It's just that I don't want to do all the work and then find out that there are too many building trees or something...


    Thanks
    There is one left I believe. I would be careful though, it may turn out that we will use that complex in later releases, but as we are deleting the blacksmith barracks as well we do not expect to or have any plans to.

    Foot
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    Hayasdan Faction Co-ordinator


  3. #3
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EDB question

    Hmm, thanks, well I'll use it fot the moment then.


    Afterall, prehaps my plan will turn out to be so briliant that you decide to intergrate it into eb...


    But I seriously doubt it
    Asia ton Barbaron The new eastern mod for eb!

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  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EDB question

    I assume there are plenty of hidden resources left, yes?
    Asia ton Barbaron The new eastern mod for eb!

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  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EDB question

    I believe there are 64 hidden resources available total. Though, that was 1.2 and I remember hearing it might have gone up with a patch (1.3 or 1.5)...


  6. #6

    Default Re: EDB question

    Quote Originally Posted by Foot
    There is one left I believe. I would be careful though, it may turn out that we will use that complex in later releases, but as we are deleting the blacksmith barracks as well we do not expect to or have any plans to.
    So does that mean that MICs will include weapon/armour upgrades as you upgrade them, or won't include Armouries etc. any more?

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EDB question

    Quote Originally Posted by I Am Herenow
    So does that mean that MICs will include weapon/armour upgrades as you upgrade them, or won't include Armouries etc. any more?
    We don't know at the moment.

    Foot
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  8. #8
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EDB question

    If there are too many build trees present will show_err idebtify the problem? Only I'm getting an unexplained CTD during loading but I can't see anything wrong with what i've done.
    Asia ton Barbaron The new eastern mod for eb!

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  9. #9
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: EDB question

    I think there are about 20 hidden resources left at this moment and a single building complex, possibly two.

    Did you add corresponding descriptions in export_buildings.txt or did you just create a new on in EDB? If you haven't done the former, you need to do so or you'll keep getting a CTD.

  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: EDB question

    Yes, I modded the text files, but still the same undeclared ctd...
    Asia ton Barbaron The new eastern mod for eb!

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  11. #11
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: EDB question

    Okay. If you don't mind sharing your altered code, could you post it here for both the EDB and EB entry? Use the "CODE" tags provided in the editor window, if you haven't done that before.

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