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Thread: How to turn a merc into a normal unit?

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: How to turn a merc into a normal unit?

    Umm so if you just want HRE to be able to build them, I'm not quite sure why you are working with textures.

    Anyway, go the EDU and add HRE to the list of factions to which it is available if its not currently listed.

    Then in the EDB, copy/paste a line for French Pikemen (Pikemen) into the building where you want to be able to hire the unit of your choice. Then rename the reference name Pikemen into the name of your unit. Now it is hirable at this building in your campaign.
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  2. #2

    Default Re: How to turn a merc into a normal unit?

    i think what he was trying to do was make the landscheckts also have the yellow/black atire. they already have this in the texutre, so if you find the proper folder and change it in the model they will look like a hre unit. dont forgot to edit the EDU, EDB thou like stated above.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: How to turn a merc into a normal unit?

    The unit is called Landsknecht, there that wasn't so hard, was it (although I know 99.74% of English native speakers can't pronounce it properly anyways)?

  4. #4
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: How to turn a merc into a normal unit?

    Bleh ! The proper word is "Lansquenet", actually. It's obviously proper cause it's French, see ?
    Last edited by Kobal2fr; 06-14-2007 at 20:45.
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  5. #5
    Member Member Herkus's Avatar
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    Default Re: How to turn a merc into a normal unit?

    Quote Originally Posted by alpaca
    The unit is called Landsknecht, there that wasn't so hard, was it (although I know 99.74% of English native speakers can't pronounce it properly anyways)?
    Well not as hard as "Landsknecht Doppelsöldner".
    Last edited by Herkus; 06-14-2007 at 20:50.

  6. #6

    Default Re: How to turn a merc into a normal unit?

    actualy i speak full german and so so english, im just lazy to spell it proper- that and I dont care- to spell it proper. The point of the post was still there, unlike now in that the whole point for this thread is lost.

  7. #7

    Default Re: How to turn a merc into a normal unit?

    Code:
    20 landschneckt_pikemen 
    1 4 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
    2 
    3 hre 
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    4 merc
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    2 
    3 hre
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    4 merc 
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    1 
    4 None 
    9 MTW2_Pike 
    15 MTW2_Non_Shield 1 
    17 MTW2_Pike_primary 1 
    18 MTW2_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    If you want to add a different texture change the bold lines.
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