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Thread: How to turn a merc into a normal unit?

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  1. #1

    Default Re: How to turn a merc into a normal unit?

    i think what he was trying to do was make the landscheckts also have the yellow/black atire. they already have this in the texutre, so if you find the proper folder and change it in the model they will look like a hre unit. dont forgot to edit the EDU, EDB thou like stated above.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: How to turn a merc into a normal unit?

    The unit is called Landsknecht, there that wasn't so hard, was it (although I know 99.74% of English native speakers can't pronounce it properly anyways)?

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: How to turn a merc into a normal unit?

    Bleh ! The proper word is "Lansquenet", actually. It's obviously proper cause it's French, see ?
    Last edited by Kobal2fr; 06-14-2007 at 20:45.
    Anything wrong ? Blame it on me. I'm the French.

  4. #4
    Member Member Herkus's Avatar
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    Default Re: How to turn a merc into a normal unit?

    Quote Originally Posted by alpaca
    The unit is called Landsknecht, there that wasn't so hard, was it (although I know 99.74% of English native speakers can't pronounce it properly anyways)?
    Well not as hard as "Landsknecht Doppelsöldner".
    Last edited by Herkus; 06-14-2007 at 20:50.

  5. #5

    Default Re: How to turn a merc into a normal unit?

    actualy i speak full german and so so english, im just lazy to spell it proper- that and I dont care- to spell it proper. The point of the post was still there, unlike now in that the whole point for this thread is lost.

  6. #6

    Default Re: How to turn a merc into a normal unit?

    Code:
    20 landschneckt_pikemen 
    1 4 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
    2 
    3 hre 
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    4 merc
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    2 
    3 hre
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    4 merc 
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    1 
    4 None 
    9 MTW2_Pike 
    15 MTW2_Non_Shield 1 
    17 MTW2_Pike_primary 1 
    18 MTW2_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    If you want to add a different texture change the bold lines.
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