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Thread: How to turn a merc into a normal unit?

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  1. #1

    Default Re: How to turn a merc into a normal unit?

    actualy i speak full german and so so english, im just lazy to spell it proper- that and I dont care- to spell it proper. The point of the post was still there, unlike now in that the whole point for this thread is lost.

  2. #2

    Default Re: How to turn a merc into a normal unit?

    Code:
    20 landschneckt_pikemen 
    1 4 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 
    64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
    2 
    3 hre 
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    4 merc
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
    2 
    3 hre
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    4 merc 
    65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
    65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
    1 
    4 None 
    9 MTW2_Pike 
    15 MTW2_Non_Shield 1 
    17 MTW2_Pike_primary 1 
    18 MTW2_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    If you want to add a different texture change the bold lines.
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