If you want to add a different texture change the bold lines.Code:20 landschneckt_pikemen 1 4 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400 2 3 hre 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 4 merc 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 2 3 hre 65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0 4 merc 65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0 1 4 None 9 MTW2_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
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