Code:
20 landschneckt_pikemen 
1 4 
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
2 
3 hre 
71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
4 merc
71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 
2 
3 hre
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
4 merc 
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture 
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0  
1 
4 None 
9 MTW2_Pike 
15 MTW2_Non_Shield 1 
17 MTW2_Pike_primary 1 
18 MTW2_Sword_Primary 
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
If you want to add a different texture change the bold lines.