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  1. #1
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Bang per buck: Melee cavalry

    Take a unit’s maintenance cost from R'as al Ghul's unit guide. Divide that by the combat value given in YAS’ TOOLS. That yields a number: The lower the number, the more combat value per florin per turn — very generally speaking.

    This very crude calculation shows a very rough picture of what’s a bargain and what’s not. Buyer beware: A unit that routs in front of a better, more expensive unit is no bargain at all. Also, the combat value for charging with the primary weapon was used in the calculation. Some units are much better in sustained melee.

    Anyway, here’s the results from best to worse:

    Best in Category: 2.5 florins per combat point.
    Mercenary Elephants

    The “4s” (4.2 to 4.6)
    All bodyguard units

    The 5s (5.4 to 5.8)
    Italian Cavalry Militia
    Polish Retainers
    Hussars

    The 6s (6.3 to 6.8)
    Huscarls
    Chivalric Knights
    Polish Knights
    Quapukulu
    Druzhina
    Mamluks
    Sipahi Lancers
    Royal Mamluks
    Teutonic Knights
    Khan's Guard
    Christian Guard
    Conquistadores
    Eastern Chivalric Knights
    Knights Hospitaller
    Knights of Santiago
    Knights Templar
    Norman Knights
    Arab Cavalry
    Mounted Sergeants
    Border Horse
    Serbian Hussars

    The 7s
    Armored Clergy
    Scouts
    EE Cavalry Militia
    Demi Lancers
    Portuguese Knights
    English Knights
    Imperial Knights
    Feudal Knights
    Stradiots
    Albanian Cavalry
    Greek Militia Cavalry
    Latinkon
    Kataphractoi
    Crusader Knights
    Serbian Knights
    Tsars Guard
    Granadine Lancers
    Mailed Knights

    The 8s
    Bedouin Cavalry
    Alan Light Cavalry
    Byzantine Lancers
    Noble Knights
    Polish Guard
    Lancers
    Royal Banderium
    Gothic Knights
    Italian MAA
    Famiglia Ducale
    Hobilars

    The 9s
    Armenian Cavalry
    Mercenary Frankish Knights
    Merchant Cavalry Militia
    Gendarmes
    Kwarizmian Cavalry

    The 10s
    Mercenary German Knights
    Broken Lances
    Mercenary Knights
    Tuareg Camel Spearmen

    And in a category all their own:
    Condottieri — 13.8
    Last edited by Doug-Thompson; 05-30-2007 at 22:01.
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  2. #2
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Bang per buck: Melee cavalry

    This means very little without an attached in-depth explanation of how exactly YAS's "combat value" is arrived at and what it means. If I may be so bold, it'd be nice if someone would add one


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  3. #3
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Attack + Defense + (Charge +Armor+Morale)/2

    Whether it means anything is in the eye of the beholder.
    "In war, then, let your great object be victory, not lengthy campaigns."

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Good work ! It is useful as an indicator of bang per buck.
    Is it entirely complete ? Khan's Guard is not there, for example. Just mentioning it.

    The calculation is from MTW/VI. We don't know exactly what the calculation is in M2. I emailed Yas about this and posted his reply in the "Total War Korea" (keyword = korea) thread.
    Last edited by Shahed; 05-30-2007 at 21:29.
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  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Is it entirely complete ? Khan's Guard is not there, for example. Just mentioning it.
    You are correct, sir. I don't know what else is missing, but Khan's Guard's "score" is 6.5, right in Teutonic Knight range.

    Do you have a link to that reply from Yas?
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Yeap I just bumped it here. You might get his attention if you post queries there, or otherwise you can email him, he'll surely respond.
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  7. #7

    Default Re: Bang per buck: Melee cavalry

    Yeah there's a lot more things to consider when computing value:

    - Likelihood of weapon/armor upgrades and guild/building exp bonuses
    - AP weapons
    - Speed
    - Mass
    - Stamina
    - Terrain bonuses and penalties

    Recruitment cost is almost as important as upkeep cost as well. Melee cavalry gain exp fairly quickly, but will always take casualties in the process. Retraining becomes essential if you want to preserve an experienced cavalry force.

    Also, in the late game value doesn't matter as much as other factors because you're usually swimming in cash. Bang-for-the-buck estimates really matter only for early and mid-game cavalry (castle or fortress-level).

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Having played MTW/VI and used Yas's tools in the past years I can clearly understand what these figures represent.

    These figures are clearly intended as ballpark figures, not precise algorithms. The establishment of which is, impossible, on a broad level.
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  9. #9
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Bang per buck: Melee cavalry

    If somebody has a better calculation than Yas' has, let's hear it.

    Allow me to repeat a few key phrases from my first post:

    "very generally speaking" ... "This very crude calculation shows a very rough picture" ... "Buyer beware"

    If anybody want to explain why his favorite cavalry unit is so much better than these numbers reflect, that would be fruitful.
    "In war, then, let your great object be victory, not lengthy campaigns."

  10. #10

    Default Re: Bang per buck: Melee cavalry

    I believe that ranged horse units have the most bang per buck, more than any of the formulas seen on this thread. After all, HA can empty their quivers before charging, causing morale penalties and huge casualties, thus their overall damage potential is greatly increased.

    Does anybody have any ideas how to factor in the missile attack? On another note, could this be utilized in creating a more balanced unit training for the AI? I have no idea how the AI prioritizes its unit training.

  11. #11
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Bang per buck: Melee cavalry

    Miracle, you forgot one hugely important factor in your calculation : stamina. As in "bodyguards can charge around all day because they have good stamina" :P
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