Results 1 to 30 of 84

Thread: Bang per buck: Melee cavalry

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Bang per buck: Melee cavalry

    You can't just walk them, though. You need a charge because the secondary weapon gets a charge bonus too.
    "In war, then, let your great object be victory, not lengthy campaigns."

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Bang per buck: Melee cavalry

    Sorry, I always say walk in when I mean don't lance charge.
    Last edited by Shahed; 06-01-2007 at 21:34.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3

    Default Re: Bang per buck: Melee cavalry

    Just curious, what pushed Christian Guard to the top of the list. I've yet to get these in my Moors campaign but I've always thought of them as same price but a bit inferior to the order knights. I don't have the stats with me atm, though, so my recollection could be wrong.

    That list just made me sadder that I got Qapaluku and Janissary musketeers too late in my Turkish campaign. I pretty much owned Egypt and Byzantine with Sipahis and crap. I finished Byzantines off with Janissary heavy infantry and Hashishim. I was mostly cleaning up when I got the Qapakulu and Janissary muskets and I only got to field a few of them in battle.
    Last edited by andrewt; 06-01-2007 at 22:00.

  4. #4
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Bang per buck: Melee cavalry

    Quote Originally Posted by andrewt
    Just curious, what pushed Christian Guard to the top of the list. I've yet to get these in my Moors campaign but I've always thought of them as same price but a bit inferior to the order knights.
    Speed. Miracle's formula puts a big emphasis on speed. Christian Guard isn't fast, but the Order Knights are a bit slower.
    "In war, then, let your great object be victory, not lengthy campaigns."

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Bang per buck: Melee cavalry

    Hit and runners

    Some units can charge in, kill a bunch of archers and then get away from pursuing knights. Here they are:



    Truly fast melee cavalry

    Albanian Cavalry
    Stradiots
    Alan Light Cavalry
    Border Horse

    Faster than Feudal Knights, body guards and Order knights

    Christian Guard
    Conquistadores
    Norman Knights
    Hussars
    Serbian Knights
    Serbian Hussars
    Crusader Knights
    Huscarls
    Demi Lancers
    Mamluks
    Druzhina
    Polish Retainers
    Sipahi Lancers
    Latinkon
    Mailed Knights
    Granadine Lancers
    Mercenary Frankish Knights
    Armenian Cavalry
    Broken Lances
    Italian Cavalry Militia
    Byzantine Lancers
    Mounted Sergeants
    Arab Cavalry
    Condottieri
    Bedouin Cavalry
    East European Cavalry Militia
    Greek Militia Cavalry
    Scouts
    Merchant Cavalry Militia
    Hobilars
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Bang per buck: Melee cavalry

    Thank you Doug-Thompson that is exactly the kind of role-based ranking that I had in mind. It's really useful to have lists that tell you which units are best suited to what tasks. Perhaps you would want to go one step further and put the charts into a unit-by-unit format? Like, list a unit, and then give its rank overall in each of the role categories. From there you could assign colors to go with the ranks... like green for the best 1/3 of the units, yellow for the middle 1/3, red for the lower 1/3. So, basically the idea would be a unit guide, but instead of listing stats, you list different battlefield uses the unit might have, and list the unit's suitability to each task. Granted there will be a bit of subjective analysis, but you are likely very qualified to give it after compiling such detailed rankings of the various facets of the cav units. The green/yellow/red rank would then serve as a quick guide as to whether a unit is great at a given job, average, or poor, and IMO that format would be amazingly helpful to the most players. Perhaps it could be organized by faction, or eventually planned to be sortable by any category imaginable... but we can think about that after you decide if you'd like to pursue the Cavalry Tactical Use Field Manual in the first place. The name could be changed, but that one sounded good when it just came to me, so I had to blurt it out lol


    See my Sig+ below! (Don't see it? Get info here)

  7. #7
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Bang per buck: Melee cavalry

    Thank you, Foz.

    I'm probably going to write another unit guide and go by faction. It seems most players choose a faction rather than what unit they want to use. And even the ones who base their decisions on a unit they like are not going to be swayed by somebody else's "grade" for that unit.
    "In war, then, let your great object be victory, not lengthy campaigns."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO