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  1. #1

    Default Re: question about rehenforcements

    ooooooooooooooook
    and what about number 2?
    Last edited by neoiq5719; 05-31-2007 at 14:16.
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  2. #2
    Member Member Sygrod's Avatar
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    Default Re: question about rehenforcements

    So, just attack with your reinforcing army. You should be able to wipe the ground with the KH army.

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: question about rehenforcements

    Quote Originally Posted by neoiq5719
    ooooooooooooooook
    and what about number 2?
    Because thats how the game works. I really don't know a better way of answering you.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: question about rehenforcements

    Quote Originally Posted by Foot
    Because thats how the game works. I really don't know a better way of answering you.

    Foot
    nnnoo i mean at the top i popped 2 questions. so what about number 2?
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: question about rehenforcements

    Quote Originally Posted by neoiq5719
    nnnoo i mean at the top i popped 2 questions. so what about number 2?
    Yes, I know. And that is my answer. Its just how the game works. We cannot mod, we cannot change it, thats just how the game works.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6

    Default Re: question about rehenforcements

    oooooooooooook cheers
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: question about rehenforcements

    Take a look at the mini-map. There is the unshaded area in the center which represents everything within the red lines of the battlefield where you can move troops. There is a shaded part around that. This is everything beyond the red lines to the actual "horizon" of the map.

    If you tell units to flee, a reinforcement unit will come in when a fleeing unit leaves the outer "horizon," not when it leaves the red lines. This is hard-coded and we can't change it.

  8. #8
    Krusader's Nemesis Member abou's Avatar
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    Default Re: question about rehenforcements

    Well, I think you can make it so that reinforcements always appear regardless of how many units are on the battlefield. I know Dave does it.

    You need to edit preferences.txt in the preferences folder.

    Code:
    UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
    Set this to TRUE.

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