ooooooooooooooook
and what about number 2?
ooooooooooooooook
and what about number 2?
Last edited by neoiq5719; 05-31-2007 at 14:16.
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
So, just attack with your reinforcing army. You should be able to wipe the ground with the KH army.
Because thats how the game works. I really don't know a better way of answering you.Originally Posted by neoiq5719
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
nnnoo i mean at the top i popped 2 questions. so what about number 2?Originally Posted by Foot
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
Yes, I know. And that is my answer. Its just how the game works. We cannot mod, we cannot change it, thats just how the game works.Originally Posted by neoiq5719
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
oooooooooooook cheers
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
Take a look at the mini-map. There is the unshaded area in the center which represents everything within the red lines of the battlefield where you can move troops. There is a shaded part around that. This is everything beyond the red lines to the actual "horizon" of the map.
If you tell units to flee, a reinforcement unit will come in when a fleeing unit leaves the outer "horizon," not when it leaves the red lines. This is hard-coded and we can't change it.
Well, I think you can make it so that reinforcements always appear regardless of how many units are on the battlefield. I know Dave does it.
You need to edit preferences.txt in the preferences folder.
Set this to TRUE.Code:UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
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