Results 1 to 11 of 11

Thread: Rampant Heresy

  1. #1
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Rampant Heresy

    Ok! My Scottish game is the first campaign I have played since installing 1.2 and it also happens to be the first game where I have actually sufferred from virtually uncontrollable heresy.

    The inquisition have been, failed miserably to denounce a single heretic, and buggered off back to Rome and I am now seeing more and more of my own priests being converted to the Heretic's views.

    Heresy has reached 42% in Inverness and other area's are following suit pretty fast.

    So, what do I do?

    I have just tried recruiting another priest in London where I have an Abbey Church but he came out of church with an amazing 1 piety and stands no chance of surviving against 3 star Heretic's.

    Quite a novel situation for me I've never had any problems like this before.
    Didz
    Fortis balore et armis

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: Rampant Heresy

    Assassins.

    Also, I've had numerous occasions with other factions when a heretic has had a 75 percent chance or better of being burned, but survived multiple denouncements. At first I thought it was a fluke, a really lucky heretic or two. Now it's happened too often.
    "In war, then, let your great object be victory, not lengthy campaigns."

  3. #3
    Member Member Zarky's Avatar
    Join Date
    May 2007
    Location
    Finland
    Posts
    381

    Default Re: Rampant Heresy

    If you have same skill or only few more and you´re not RP:ing savegame, denounce, fail load etc...
    As you well know Cardinals can´t turn to heretics, but for Scotland it´s problem because their cardinal dies quick... Keep Cardinals and them only in that high heresy lands.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Rampant Heresy

    I'd recommend reading the Guide to priests, if you have'nt already.

    EDIT: well that was some rather numb advice...

    Anyway you'll have to recruit at least 6 clergy, send them out at the same time.
    I'd say the best bet is to train as many as you can before sending them out, the God squad.
    Last edited by Shahed; 05-30-2007 at 22:36.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5

    Default Re: Rampant Heresy

    Quote Originally Posted by Sinan
    I'd say the best bet is to train as many as you can before sending them out, the God squad.
    It's very difficult to train God Squads with Scotland.

    The closest non-Catholic factions are the Moors and Russia. Even then they're only reachable via a long, non-productive sea voyage.

    Nonetheless it seems it's the only choice.

  6. #6
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Rampant Heresy

    Quote Originally Posted by Sinan
    I'd recommend reading the Guide to priests, if you have'nt already.
    No, I had a look on the MTW2 Guides board but didn't see anything about priests. Can you post a link?
    Didz
    Fortis balore et armis

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Rampant Heresy

    Quote Originally Posted by Didz
    No, I had a look on the MTW2 Guides board but didn't see anything about priests. Can you post a link?
    Sure: https://forums.totalwar.org/vb/showthread.php?t=77089



    Fire away if you need any help.
    Last edited by Shahed; 05-30-2007 at 23:08.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8
    Member Member WhiskeyGhost's Avatar
    Join Date
    May 2007
    Location
    Gulf Coast
    Posts
    330

    Default Re: Rampant Heresy

    Be careful of them sneaky heretics too. I had one in Inverness once that was way up top by himself in a place only reachable by boat......the bugger turned nearly 30% of my people into heretics before i realized he was up there


    "Don't mind me, i happen the have the Insane trait....." -Me

  9. #9
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
    Join Date
    Feb 2007
    Posts
    232

    Default Re: Rampant Heresy

    If nothing else helps, you can surround those heretics and step on them. A bit of an exploit but most efficient.

  10. #10
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Rampant Heresy

    Thanks! perhaps some of these guides should be top&tailed and moved to the MTW2 Guides thread before they get lost.
    Didz
    Fortis balore et armis

  11. #11

    Default Re: Rampant Heresy

    The Inverness area does seem to be a hotbed of heresy for some reason; I'm guessing it's hardcoded into the game. I'm further guessing that this reflects the Lollards, much as the heretical element in Toulouse reflects the Albigensians.

    Check out this guy:

    http://www.gashe.ac.uk:443/isaar/P0243.html

    who was the "Papal Inquisitor of Heretical Pravity in Scotland" What a great job title.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO