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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Win Conditions

    My suggestion for this would be, fill in only the first areas you want a faction to expand to. For example, have Rome's be only Italy, Sicily, the islands, eastern Iberia, Greece, and maybe Africa. That way, they will set expanding south to be their priority, then expand how they want after that.

    Also, if you get all territories listed, does it set off the victory screen?


  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Win Conditions

    Quote Originally Posted by MarcusAureliusAntoninus
    Also, if you get all territories listed, does it set off the victory screen?
    No. In BI this file was used for the new type of victory conditions, tailored for each faction, where a certain number of provinces AND one or two specific provinces were required for victory. This such makes sure that the AI would go for the specific provinces and thus be able to win. Basically its the modifiable version of the code that made all the factions in RTW go for the Rome province.

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  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: Win Conditions

    Quote Originally Posted by Foot
    No. In BI this file was used for the new type of victory conditions, tailored for each faction, where a certain number of provinces AND one or two specific provinces were required for victory. This such makes sure that the AI would go for the specific provinces and thus be able to win. Basically its the modifiable version of the code that made all the factions in RTW go for the Rome province.

    Foot
    Foot, I'm sorry to contradict you, but I checked the victory conditions by putting the Casse with the objective regions Cassemorg and Corieltauvae. After conquering Ratae (Corieltauvae), the game presented the victory screen and asked if I wanted to keep on playing.



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  4. #4

    Default Re: Win Conditions

    What he means is that you can delay the VC screen from popping up by saying the faction also needs to take X number territories.
    Frex, from BI's descr_win_conditions.txt:
    saxons
    hold_regions Tribus_Saxones Britannia_Superior Belgica
    take_regions 18

    Therefore, the Saxons in BI have to have Tribus_Saxones, Britannia_Superior, and Belgica, as well as controlling 15 other territories (for a total of 18). So you could, say, for the Casse, have whatever territories you feel they MUST have, and then add a "take_regions X" for the rest. That way you don't have the VC screen popping up too early.
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  5. #5
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Win Conditions

    from what i can see in his post of the code he has added the "take_regions" command to all the factions

  6. #6

    Default Re: Win Conditions

    Oops, my bad. Didn't look too closely.
    As I recall from BI though, I never saw a victory screen until I had both the # of territories and the specific ones, so I don't know why they should be popping up sooner than that.
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  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Win Conditions

    If you set that to 199, though, you wouldn't have to worry about setting off the victory conditions and wouldn't have to cast off the complex EB victory conditions.


  8. #8
    EBII PM Member JMRC's Avatar
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    Default Re: Win Conditions

    Quote Originally Posted by MarcusAureliusAntoninus
    (...) Also, if you get all territories listed, does it set off the victory screen?
    Yes, it sets off the victory screen. I even deleted the victory conditions section in the EBBS file, since from now on it's irrelevant for me (and maybe even gained some script processing time). I only feel sorry for the pics that show the objectives when you enter the faction screen, since they show the EB standard and not the ones I set. Maybe one day I'll try to change the pics and complete the work.
    Last edited by JMRC; 06-02-2007 at 22:58.



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