They are! That's part of the modified descr_start. It also has a mistake, I have just found out: the Romans are still at peace with the rebells even though I had removed the Epeirote from Taras. Unfortuantly, beeing not at war with someone doesn't prevent the AI from attacking, as we all know.Originally Posted by Mouzafphaerre
Yes, if everything works as it should, we won't need the respawning rebells in Central Europe for example. These are quite a lot of code lines because every units needs its own entry.https://forums.totalwar.org/vb/showth...30#post1787830 this tread reminded me of one simple thing: with your victory conditions we don't need part of the script anymore. Not that their volume is comparable with the volume of puppet rulers script but even insignificant improvement in game performance is good.
May be we can also delete some of the allied scripts, like for example KH and Sinope or Trapzont. These wars are usually triggered when Pontos and KH are far away from each other and don't have any meaning (the AI will instantly make peace again). When those towns rebell to KH they are at war anyways and won't make peace so fast.
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