Quote Originally Posted by NEver
1)Qarthardatism are doing nothing, nothing at all. For now atleast, they just seem to be shuttling troops back and forth for no purpose after taking kirta and another eleuthori settlement in deep africa.
It's hard to get Carthage acitve in either Spain or Sicily. It is more likely that they will start the conquest of Spain some 50 years after game starts than doing anything in Sicily. But in any case they prefer to conquer Africa at first.

I have it in my Roman campaign too: the conquest of Sicily was very easy. I had then conquered Arse (Saguntum) and established an allied kingdom there to cause the next war when Carthago starts moving in Spain. But so far nothing has happened. They have one full stack standing outside Karthagena, sent a diplomat who threatened me with war if I don't pay him 140 mne (no, not 140,000), and I said to him, 'if you like come out and play'. But no, they are not moving in Europe, but have conquered all of Northern Africa save for Tingis.

Let's consider it that the Anti-Barcids are leading the state. I think I will ship over to Africa, take the towns on the coast and make them Numdians. When they don't know how to behave as Karthagians, may be they are doing better as Numdians?

2)Getai took their first target this time around and have been pretty active ever since, The getai stack should be increased so this ALWAYS happens, when human is not getai of course.
Yes, that would be an idea. On the other hand, the current settings add an element of random to the game.

3)Epeiros are moving north after building up three full stacks for 6 years. Its not too bad but it'd be better to have them more active south and in Magna Graeca.
Epeiros is often very active at the start, attacking the Maks like crazy, but becomes very static afterwards. I could not figure out what causes these. May be it is some kind of hardcoded behavior that should prevent the AI from blitzing the map?

As for magna graeca well they need means to build a fleet, and perhaps a prefers naval invasions.
That's often not necessary because the stupid AI Rome loves to lose Taras by rebellion - and it always rebells to the Epeirote.

I also think that when human is not playing rome that the stacks in segesta bononova and patavium should be shrunk a little. Maybe this way rome won't see them as a threat and move into rhegion instead, or in the least take them quickly so they can move on and do something significant.
That was my idea too. I think the extremly strong stacks in these three towns do the AI no good in finding targets. At least they do not have the desired effect of keeping Rome away from the North.

Making them weaker might it also make more likely that the Aedui take one or the other of them: I had this in my current campaign, when the governer of Patavium died and the stack moved out it was defeated by an Aedui army from Mediolanum and they took Patavium. That would have blocked an AI Rome more from the Alps than all rebell stacks on the map. (of course, it didn't stop)