Here is the OFFICIAL line on magic.....
We will do what we can to implement magic..but it may very well end up as traits to support a general.
What I WILL NOT be doing, is fielding missile units where 100+mages launch barrages of fireballs across the battlefield like a glorified siege engine. It doesn't look right and can neer be made to look right. NO.
Magic can unbalance a gameso easily, and ruin the gameplay if it is not carefully anfd thoughtfully done. I would rather leave it out altogether than implement something that doesn't work well in a battle or would be badly misused by an AI army in a campaign.
The lack of responses on the topic is because we do not know yet to what extent it will be in the mod, nor how the thing would be implemented if we were to go beyond traits and ancillaries.
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