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  1. #1

    Default Re: Question and Answer

    Here is the OFFICIAL line on magic.....

    We will do what we can to implement magic..but it may very well end up as traits to support a general.

    What I WILL NOT be doing, is fielding missile units where 100+mages launch barrages of fireballs across the battlefield like a glorified siege engine. It doesn't look right and can neer be made to look right. NO.

    Magic can unbalance a gameso easily, and ruin the gameplay if it is not carefully anfd thoughtfully done. I would rather leave it out altogether than implement something that doesn't work well in a battle or would be badly misused by an AI army in a campaign.

    The lack of responses on the topic is because we do not know yet to what extent it will be in the mod, nor how the thing would be implemented if we were to go beyond traits and ancillaries.
    Careless Orc Costs Lives!

  2. #2
    Medevil Member Dead Guy's Avatar
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    Default Re: Question and Answer

    I understand that you're opposed to making units of mages shooting all over the place. I remember the generals bodyguard of eastern factions in RTW had spears, sort of like jinetes. It would still be very far from ideal with a unit with a low number of projectiles, and i guess it would only fit for a few factions like VC where the general would be able to cast some kind of gaze of nagash or similiar multi-missile LoS magic... oh well, I'm not going to argue for this, just thought I'd throw it out there, you've probably thought about it already.

    Cheers!

  3. #3

    Default Re: Question and Answer

    I got a question. Will there be difference faction for each empire province and the Emperor to function as the Pope or no?

  4. #4
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Question and Answer

    Quote Originally Posted by Born in lust for blood
    I got a question. Will there be difference faction for each empire province and the Emperor to function as the Pope or no?
    This has probably been answered more than any other question so far. Religion as in MTW2 will be taken out of the game. No pope and no religious conversions. It's not yet decided exactly how we'll solve it, but it'll most probably simply be through buildings traits and ancilaries.

    The Empire will be one faction. To represent the various provinces they'll have "colourful" shields, that represent their home cities.
    Sorry you must have been boring. -Dr Zoidberg

  5. #5
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Question and Answer

    Zoidberg is right for the most part about how we are going about representing the Empire, however it hasn't exactly been set in stone. The Empire WILL be one faction, and most likely what will happen is we will have 'special' units for the Empire which will be recruitable only in their home provinces, and will wear the uniform of that province. The rest of the Empire army will be represented by the uniform of Altdorf, Red primary with blue secondary.

    I have a question of my own concerning the Empire, actually. The area known as Sylvania is technically considered Imperial territory, however the hold the Empire has over the province is negligable. Graf Alberich Haupt-Anderssen, the Elector-count of Stirland, oversees the cursed territory, but not many bother venturing into it. The major town in Sylvania is Waldenhof, which is ruled by the count of Sylvania, Rudgar von Walden. Getting to the point - Will the Vampire Counts start with this province, or will it be a very weak Imperial province bordered by Vampire Counts?

    A very similar situation is in Bretonnia. The province of Moussilon is notorious for Blood Dragon vampires, and has for years been a cursed land within Bretonnia, even though the Bretonnians consider this area part of the Realm.

    My personal opinion is that Sylvania and Moussilon should both be given to Vampire Counts, as without them their starting position would be pathetic. Fluff-wise, it also makes perfect sense. I'm almost certain there are more walking dead in Moussilon and Sylvania then there are living there... What's the official word on this?
    Last edited by Krazysigmarite; 06-04-2007 at 09:45.

  6. #6
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Question and Answer

    I don't agree for having all the emoire the same colour,Bwian is iy possible for having its province her colour for the army that she make and for the colonies the colour of altdorf?I think it would be more intersted with having that.
    "VAE VICTUS"

  7. #7
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Question and Answer

    Quote Originally Posted by Krazysigmarite
    My personal opinion is that Sylvania and Moussilon should both be given to Vampire Counts, as without them their starting position would be pathetic. Fluff-wise, it also makes perfect sense. I'm almost certain there are more walking dead in Moussilon and Sylvania then there are living there... What's the official word on this?
    Well, since the VC counts faction represents the Von Carstein lineage (that's what I understood in the VC thread, at least), I don't see why they should get Moussillon, a province known mainly for its Blood Dragon Vampires. Furthermore, Moussillon is still part of Bretonnia.

    It's cursed, yeah. Other bretonnians avoid this place, yeah. There are loads of undead, chaos cult and mutants, aswell as undead chaos mutants, but Louen LionHeart still see it as part of his kingdom.
    What could be easily achieved is to make an event that spawn large undead armies in Moussillon from times to times, and to put a large rebel undead army here at the begining of the game (since rumors tells of a noble who is gathering a large army to reclaim the title of duke of Moussillon, we can safely bet he's a blood dragon vampire IMO).

    As for Sylvania, it's now owned by the Empire. I'll have to have a look at Night's Dark Masters and Heirs of Sigmar, but I'm fairly sure the Empire is trying to maintain a strong garrison and administration there -despite its weakness after the SoC -, to prevent the return of Von Carstein vampires. On the other hand, it's hinted that most part of the newly established nobility is composed of VC vampires or humans loyal to Manfred, and that said Manfred will soon return in Sylvania to reclaim his throne.
    I can see many solutions to this.
    The first one would be to give the province to the VC faction, and have them allied with the Empire. It would basically means that the local nobility (either alive who undead) is acting as part of the Empire, until the return of Manfred, or until another Vampire gather enough power to reveal its true nature.
    Another one is to give the province to the Empire, and have Manfred lurking around it with a large army. Once he invades Sylvania, a event would spawn some VC armies, simulating the betrayal of the local nobility.
    Or, the game could start before SoC, and Sylvania would be owned by Manfred, at war with the empire (and well, everyone else).
    Last edited by Meneldil; 06-04-2007 at 11:47.

  8. #8
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Question and Answer

    I don't think Krazy meant that we give Mousilon to the Carsteins, but have them as rebels, but with vampire soldiers.
    Sorry you must have been boring. -Dr Zoidberg

  9. #9

    Default Re: Question and Answer

    Quote Originally Posted by Bwian
    Here is the OFFICIAL line on magic.....

    We will do what we can to implement magic..but it may very well end up as traits to support a general.

    What I WILL NOT be doing, is fielding missile units where 100+mages launch barrages of fireballs across the battlefield like a glorified siege engine. It doesn't look right and can neer be made to look right. NO.

    Magic can unbalance a gameso easily, and ruin the gameplay if it is not carefully anfd thoughtfully done. I would rather leave it out altogether than implement something that doesn't work well in a battle or would be badly misused by an AI army in a campaign.

    The lack of responses on the topic is because we do not know yet to what extent it will be in the mod, nor how the thing would be implemented if we were to go beyond traits and ancillaries.
    I'm putting blasty magic in WHTW1, it's balanced because of the likelihood of hitting your own troops... I once had my general, two giant elephants, and foru flying carpets flattened with a single barrage from my Araby mages.
    Mod leader of Warhammer; Total War


  10. #10

    Default Re: Question and Answer

    Swoosh So ... we do not plan to release a custom battle only version of the mod.
    Careless Orc Costs Lives!

  11. #11
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Question and Answer

    YEAH!! that means a full campaign version mod.


  12. #12

    Default Re: Question and Answer

    Full campaign mod for definite.

    There is no reason NOT to do this. All you need is a map and some building trees etc. and you have a working campaign mod. For me, this is where the interest lies, and not in just setting up cutom battles. For those who just want that, the mod will provide that too ... but it's important to me that there will be a good single player game in the mod. That's what I play!
    Careless Orc Costs Lives!

  13. #13
    Member Member essi2's Avatar
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    Cool Re: Question and Answer

    now that's the right attitude
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  14. #14

    Default Re: Question and Answer

    Well of course id like the full campaign, im not talking either or, i was talking about a 2 faction custom battle preview to let fans of the mod try some of the new units before the campaign mod is completed. Much like CA may produce a demo featuring 1 or 2 battles before the games are released.
    Last edited by Swoosh So; 07-30-2007 at 16:30.


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