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  1. #1
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Question and Answer

    Quote Originally Posted by Bwian
    Cost and upkeep are what balances unbalanced units in a campaign. If you have to spend 10 times the cost to maintain a unit of Bone Giants, but you could defeat the Giants with 10 units of spearmen, then there is the balance. That's a very simplified and unrealistic example, but it gives an idea of how this is achieved. You could expend a lot of gold in building and maintaining a super unit, but if you have to defend 5 cities, you need to spread your forces. If you reach the point where you could station a unit og super trosps in every territory you own, and still have enough money to keep the masses happy, then you are probably well on the way to winning anyway!

    It's not necessary to balance every unit to every other ..you need to have a scale that makes the best units cost a lot. That way, the player has to decide to spend a load on one army, knowing that he has nothing left to defend with. If you plan a destructive pillaging raid through the enemy, then go for it. If you plan on taking and holding the ground, you need to have the troops to garrison your new territories until they can start contributing.
    ha ha, you make it sound so easy :) I have a sneaking suspicion it won't be. It's not only a question of making it balanced, but also gearing a build path. We want the chaos player to mostly use Marauders, and we want the Orc player to use mostly Orc Warriors. To keep the spirit of WH. But we can't allow them to be too powerful, so the player will only fill his army with it. Similarily, we want Skaven Clan rats to suck monkey balls, but we still have to make them worthwhile to buy.

    Anyhooo that's tomorrows headache, and it'll be a lot of fun tweaking to get right.
    Sorry you must have been boring. -Dr Zoidberg

  2. #2

    Default Re: Question and Answer

    Ok ,two questions:

    1). Will all the balancing/stats work out the same as for the tabletop game (i.e if unit has 1/3 chance of hitting/wounding/beating other unit etc will be the same in the mod?


    2). Would it be more sensible to have a world map just focused on the old world, with chaos wastes to north, undead to south and choas dwarf bit to east?
    Would perhaps enable the game to be more focused, and reduce the workload, plus it would be easier to keep everything relevant and in context that way

  3. #3
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Question and Answer

    Quote Originally Posted by dancingthemantaray
    Ok ,two questions:

    1). Will all the balancing/stats work out the same as for the tabletop game (i.e if unit has 1/3 chance of hitting/wounding/beating other unit etc will be the same in the mod?


    2). Would it be more sensible to have a world map just focused on the old world, with chaos wastes to north, undead to south and choas dwarf bit to east?
    Would perhaps enable the game to be more focused, and reduce the workload, plus it would be easier to keep everything relevant and in context that way
    Answer 1.) - Most likely, no. Medieval's combat system is a lot different than the tabletop's, which is actually extremely simplified. I'll leave the balancing questions to the text-guys, but from what I can see so far, we will be basing the troops' abilities based on their actual rules as well as their fluff. For example. Orc choppas might hit a bit harder than Empire Free Company units because of the obvious size and muscle advantage orcs have, even though the tabletop has them listed with the same strength and attacks. The Free Companies might have better defensive skills to represent their martial prowess, as they are grizzled mercenaries and adventurers.

    Answer 2.) If we focused the map on the Old World only, it would leave out the High Elves, Dark Elves, and Lizardmen, three very popular and interesting factions. It is better to have a larger scale map - the current early shot of it is in the "A world to play in!" thread, which displays Casuir's wonderfully detailed work.

    To answer Blood's question - From what I've read in the Vampire Counts thread, Von Carstein vampires will be represented by the 'Family Member' Generals for the Vampire Counts. I'm sure the text guys can come up with some innovative ability that all Von Carstein generals have. Something like Vampirism, which gives them a bunch of hitpoints and dread. So, in short, yes, using a VC Family member will probably be a significant force on the battlefield - And we'll make sure the graphic for them is equally impressive. Bwain has the official say on all of this, of course.
    Last edited by Krazysigmarite; 06-06-2007 at 03:42.

  4. #4

    Default Re: Question and Answer

    The decision to include the areas on the map was made after discussion 0on what factions were definitly to be included. Believe me it would be a lot easier to leave every thing outside the old world out, theres not much detail on most of it. Chaos dwarfs were left out because extending the map eastwards would have included a lot of dead ground, as much again as the old world with nobody present.

  5. #5

    Default Re: Question and Answer

    could dark elves start offshore with a black ark or something?
    Lizardmen are a rubbish race anyway :-p

  6. #6

    Default Re: Question and Answer

    Speak for yourself, Mr. Dance. I don't remember you Dark ones ever being a match for more Cold blooded Comrades.

  7. #7

    Default Re: Question and Answer

    Quote Originally Posted by Dogman55
    Speak for yourself, Mr. Dance. I don't remember you Dark ones ever being a match for more Cold blooded Comrades.
    Agreed.

  8. #8

    Default Re: Question and Answer

    Quote Originally Posted by Dogman55
    Speak for yourself, Mr. Dance. I don't remember you Dark ones ever being a match for more Cold blooded Comrades.
    to be honest I never liked the lizardmen race, they just seemed a little too forced a concept

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