to be honest I never liked the lizardmen race, they just seemed a little too forced a conceptOriginally Posted by Dogman55
to be honest I never liked the lizardmen race, they just seemed a little too forced a conceptOriginally Posted by Dogman55
Sorry, I should state, not trying to create an arguement here, just genuinely thought that by concntrating on the old world the team would have a more focused area to work on, and less work getting everything in balance, it wold also be more in keeping with older warhammer games.
I think my opinions are obviously outvoted so I'll shut up!!
Lizardmen/Slaan have always been part of warhammer, and have consistantly made the cut when other races like chaos dwarfs, fimir, zoats and hobgoblins have fell along the wayside. GW obviously thinks they're important enough and popular enough to keep alive and up to date, so they're a must for inclusion. The newer editions of warhammer are actually far more concentrated on the old world than the older ones.Originally Posted by dancingthemantaray
I was talking about shadow of the horned rat and dark omen....
Well if you want a game like them go buy mark of chaos, its pretty similar
They are not similar at all, despite everyone stating they wanted MOC to be a dark omen style type of game it ended up a big mess, unofficial magic items/characters unrealistic and massivly overpowered heroes, it felt more like an arcade action game, Dark Omen would make my top 5 games of all time, i wish someone could build a game from it.Originally Posted by Casuir
MTW2 is on the same wave lenght as Dark Omen and thats why im here personally, i love warhammer and this mod will be the closest i can get to playing a suped up Dark Omen.
Cant wait for them to start work on the high elves!
p.s sorry for the crappy spelling.
I agree dark omen was great, nice balancing and great multiplayer- really captured tabel top feel well. Only let down was the poor campaign structure where you had to win each battle perfectly to continue, TW mechanism would solve this nicely I reckon
The have far more in common with each other than either do with medieval. MoC might be badly balanced and the heros are way over the top but structurally its identical to dark omen and shadow of the horned rat. Limited troop and army choices with a linear campaign. Medieval as a much more capable engine and limiting ourselves to a remake of those would be as big of a let down as mark of chaos was when it was released.Originally Posted by Lordy
From a project management point of view this makes a lot of sense though. Ship a first simple version to work on the mechanic of the game and to allow the community to give some feeback. Then step by step add layers of factions/features/bugs fixes...Originally Posted by dancingthemantaray
To include a lot of factions/features right from the start is quite a risky choice![]()
At least the units we've seen so far look goodI hope the rest (which is most of game) is done with the same level of excellency (the pressure is on)
Doubt it's the good thread, just wanted to bounce on dancing's note, congrat for the great job done so far and throw my two cents
But it's not really our decision is it? We're making a Warhammer mod which means that we have to, (if we're sticking to Bwians original vision) include what ever factions Games Workshop has focused most on. Lizardmen are a major feature of Warhammer so therefor it goes in the mod.Originally Posted by dancingthemantaray
Sorry you must have been boring. -Dr Zoidberg
And only Jack Daniels is allowed to blur my vision!
Besides ...some people like Lizards.
Careless Orc Costs Lives!
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