MoC's campaign structure was the killer for me! First game I tried the Chaos side...and all seemed good enough to start with. Then, after a battle or two, I wanted to head back up to the rest camp to buy some more troops and heal some battered units... only to find the path was one way only ....

Crazy!

I didn't take the fork in the road to go get the items, but couldn't go back once I had fought the battle at the castle. Ultimately, these are just skirmish battles strung together...but oh so poorly.


We have a lot more control in MTW2 over where and when we fight, and what units we bring to the battle. OK...in the tabletop game, the armies are always carefully matched for equality .... but that is because it's a game, and you want to make sure it is a challenge and enjoyment to play. It's a one-hit deal. MTW2 allows us to play on a grander scale, and that is something that will ensure the die-hard fans get the right feel, and a bit more depth than previous attempts at digitising the 'hobby'.

We have a huge task ahead of us, and a big challenge that goes far beyond just making hte units... but if we succeed, we will have a mod to be proud of.