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  1. #1

    Default Re: Question and Answer

    Quote Originally Posted by Bwian
    Here is the OFFICIAL line on magic.....

    We will do what we can to implement magic..but it may very well end up as traits to support a general.

    What I WILL NOT be doing, is fielding missile units where 100+mages launch barrages of fireballs across the battlefield like a glorified siege engine. It doesn't look right and can neer be made to look right. NO.

    Magic can unbalance a gameso easily, and ruin the gameplay if it is not carefully anfd thoughtfully done. I would rather leave it out altogether than implement something that doesn't work well in a battle or would be badly misused by an AI army in a campaign.

    The lack of responses on the topic is because we do not know yet to what extent it will be in the mod, nor how the thing would be implemented if we were to go beyond traits and ancillaries.
    I'm putting blasty magic in WHTW1, it's balanced because of the likelihood of hitting your own troops... I once had my general, two giant elephants, and foru flying carpets flattened with a single barrage from my Araby mages.
    Mod leader of Warhammer; Total War


  2. #2

    Default Re: Question and Answer

    Swoosh So ... we do not plan to release a custom battle only version of the mod.
    Careless Orc Costs Lives!

  3. #3
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Question and Answer

    YEAH!! that means a full campaign version mod.


  4. #4

    Default Re: Question and Answer

    Full campaign mod for definite.

    There is no reason NOT to do this. All you need is a map and some building trees etc. and you have a working campaign mod. For me, this is where the interest lies, and not in just setting up cutom battles. For those who just want that, the mod will provide that too ... but it's important to me that there will be a good single player game in the mod. That's what I play!
    Careless Orc Costs Lives!

  5. #5
    Member Member essi2's Avatar
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    Cool Re: Question and Answer

    now that's the right attitude
    Ambassador from The RTS Gamers Union

  6. #6

    Default Re: Question and Answer

    Well of course id like the full campaign, im not talking either or, i was talking about a 2 faction custom battle preview to let fans of the mod try some of the new units before the campaign mod is completed. Much like CA may produce a demo featuring 1 or 2 battles before the games are released.
    Last edited by Swoosh So; 07-30-2007 at 16:30.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  7. #7

    Default Re: Question and Answer

    I see what you mean .... but there are 'issues' as far as this goes. The demo would be a pretty big download, even if we only included a couple of factions. People would, naturally, want the factions with the more 'radical' units, and that means a new animation pack in the download. Somewhere in the region of 70Mb just for the anims. It will also need to have a degree of balancing done.

    I would need to finalise a couple of things, and add some more units to a couple of factions .... but this is something that could be done.

    Ideally.... I would want something like ...say...Dwarves and Orcs, or Chaos and Empire ... some pairing that naturally went together. Any suggestions? Most of the factions that are well underway don't really go together that well.
    Careless Orc Costs Lives!

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