If this has already been asked about, sorry for the repeat.
What's the difference btwn the arcade and non-arcade battles? Except for the number of soldiers in a unit...
If this has already been asked about, sorry for the repeat.
What's the difference btwn the arcade and non-arcade battles? Except for the number of soldiers in a unit...
In arcade battles there is no fatigue, no morale, no ammunition limit and you can't use tight/loose formation, skirmish/engage-in-melee and fire-at-will buttons. What do you mean with that: "Except for the number of soldiers in a unit..." ???
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Hi paul_kiss,
In arcade battles unit size is always exactly the same as the size set in unit options. That is Small, Normal, Large, and Huge.
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I've just noticed that when I set arcade mode ON before starting a campaign, units have some 160 men in them. If the arcade mode's OFF units have some 41 or so soldiers.
I'm playing the Scythian campaign with arcade off and, say, axemen have 41 men in the unit. And I've just tried to start a campaign for the Seleucids with arcade ON, and the militia hoplites have 160 men. So looks like arcade mode on/off affects the number of soldiers in a unit.
I've also noticed that tight-loose formation and morale are present in the arcade mode, since the militia hoplites could have performed tight/loose and they did lose their morale.
The thing that embarrasses me is that the description of the arcade option writes: "the battles are less realistic but more quick". But when I tried to play with arcade mode on, I saw those huge crowds of men in a unit, and thought that such unit size is more realistic, than that when the arcade mode is off.
??? I've never seen what you describe... I just re-checked; units have their usual number of men and morale, fatigue, ammo, formations ect are disabled... Dunno
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
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