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  1. #1

    Default Re: "Worst" Unit

    Kluddolon just die in droves, I prefer the pantodapoi over them since they can beat most light and medium cavalry. Kluddolon take a beating and then run, I struggle to keep them in the fight, their only use is a skirmisher hunter. Toxotai is another bad unit, I bring one per army for variety but they have less attack, less ammo and less men per unit.

  2. #2
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: "Worst" Unit

    Quote Originally Posted by Sdragon
    Kluddolon just die in droves, I prefer the pantodapoi over them since they can beat most light and medium cavalry. Kluddolon take a beating and then run, I struggle to keep them in the fight, their only use is a skirmisher hunter. Toxotai is another bad unit, I bring one per army for variety but they have less attack, less ammo and less men per unit.
    maybe your not using the Kluddolon right, they seem to do their job as gaurding my phalanx's flank quite well for my early game. They arent meant to go against hypaspistai if thats what your using them for. =P

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: "Worst" Unit

    Ridoharjoz. They die quickly and kill very little, even when chasing routers. I used them extensively as the Casse, but that was only because I couldn't get any other cavalry. Sotoaras are also pretty useless when you've got access to Iasatae.

    I rather liked Galatian Kluddolon back in the 0.80 build. They weren't much good at prolonged melee, but that isn't the job for light infantry. I used them for flanking and proving melee support to skirmishers.
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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: "Worst" Unit

    The whole 'smash the phalanx' thing from their desc doesn't really work all that well - surprise surprise.

    So I say this as my advice for Galatians: They are nice flankers though and can be used as light skirmishers for a little bit. I like them due to their large number. There's something to be said about taking up alot of space and being able to move quickly and be reasonable in battle. Atleast if you're playing the KH since they seem to always be on the short end of the numbers game and need them now instead of waiting for your Outrunner reinforcements to catch up from Hellas. There's alot of them and mercing them in times of need has helped me some(unless they all rout on you and you die horribly obviously. So use them for numbers and intital ferocity to mob units on the flank so you can attack the enemy battle line from the rear.
    Last edited by antisocialmunky; 06-04-2007 at 12:49.
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