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  1. #1

    Default Re: "Worst" Unit

    Well, OK, but basically, were these things big steamrollers that could only go forwards and weren't manouvreable, or were they just as manouvreable as cavalry?

  2. #2

    Default Re: "Worst" Unit

    Celtic chariots were light fast things. They weren't lumbering carts.

    Some good examples: http://images.google.com/images?hl=e...+chariot&gbv=2

    Celts wouldn't usually have fought directly from the chariot, it was more of a battle taxi than a tank. They'd ride up, jump off the chariot to fight, and jump back on and run if things got too hot.

  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: "Worst" Unit

    Any chariot is all things considered relatively clumsy. But some were more cumbersome than others, depending on the design. For example the light Late Bronze Age Egyptian war-chariot (and comparable designs) was designed as a platform for an archer, and duly needed to be able to execute relatively tight turns to maintain distance from the enemy. This was achieved by having the axle at the very rear of the cab.

    The contemporary heavy Hittite three-man design was conversely designed much more as a shock weapon, and needed to support greater weight but had less need for agility; hence the axle was placed right under the cab, which otherwise worked well enough but left the machine with a rather wide turning radius and a rather high risk of overturning in tight high-speed turns.

    The somewhat later Assyrian four-horse four-man design was even bigger and heavier, and by what I know of it little more than an archery platform combined with a linear-attack terror weapon - not all that much different from a tank conceptually, really.

    Similarly the later Persian and Diadochi scythed chariots were deigned for frontal assault rather than maneuvering. But the Celts, who made war in regions rife with rather "close" and rugged terrain, had an entirely different approach (which had possibly also became the norm among the Mycenean Greeks just before they collapsed before the Doric onslaught), using the vehicle as an agile platform for an elite warrior to hurl javelins from and to carry him around the battlefield - a "battle taxi" or "jeep" if you will, albeit one whose size and noise also allowed it to be used as an effective shock weapon to break a wavering enemy formation.
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  4. #4
    Member Member Sygrod's Avatar
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    Default Re: "Worst" Unit

    There was only one mention of heavy stone projectors. I have to change my vote to that category - forget the silly Pantodapoi.

    1. The stone projectors are virtually useless against enemy forces.
    2. They are easily replaced by other siege equipment.
    3. Once you smash through an entrance of a large walled city, the gate keepers will still pour stuff on you as you try to get inside. Better to use ladders.
    4. They are brutally expensive.
    5. For the price, elephants are better. They can at least get out of the way when enemies charge them, or at least give a good account of themselves.
    Last edited by Sygrod; 06-05-2007 at 02:09.

  5. #5

    Default Re: "Worst" Unit

    Quote Originally Posted by Sygrod
    There was only one mention of heavy stone projectors. I have to change my vote to that category - forget the silly Pantodapoi.

    1. The stone projectors are virtually useless against enemy forces.
    2. They are easily replaced by other siege equipment.
    3. Once you smash through an entrance of a large walled city, the gate keepers will still pour stuff on you as you try to get inside. Better to use ladders.
    4. They are brutally expensive.
    5. For the price, elephants are better. They can at least get out of the way when enemies charge them, or at least give a good account of themselves.
    What kind of enemies would charge an elephant?

  6. #6
    A pipe smoker Member MiniMe's Avatar
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    Default Re: "Worst" Unit

    Quote Originally Posted by Jesus_saves
    What kind of enemies would charge an elephant?
    Akontistae. And they will win.


  7. #7
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: "Worst" Unit

    Quote Originally Posted by Jesus_saves
    What kind of enemies would charge an elephant?
    Galatian Kleruchoi, most generals bodyguards, Peltastai etc.

    Mid to high end celtic troops with the "Impetous" attribute are the worst.
    "For honor and glory! Let's get trampled!"

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    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  8. #8
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: "Worst" Unit

    Like Sygrod, I have had a bad experience with catapults.

    I thought I could use them in my KH elite army for administering the final solution to the Romani.

    The first problem is that they are hideously expensive - especially in upkeep, so I delayed building them until the rest of the army was ready.

    Secondly, they are very slow on the campaign map. I had to ship them from Athens. They took so long to sail to Italia that by the time they arrived the Romani core cities were already captured. So I sent them to my final objectives in Iberia (which took another couple of years of sailing time).

    So finally they land near Arsé and manage to knock down the wooden gatehouse. This just left me with Emporion and Massalia to capture.

    I made the mistake of sending them overland. Of course I got waylaid by the Lusotannan. Catapults are a liability on the battlefield. My entire army found itself acting as a catapult-guard while the catapults killed half a dozen Lusotannan, then several dozen of my own troops who got in the way (damn fire-at-will).

    Because of the catapults, it took me another two turns to reach Emporion, by which time the Aedui had turned up and I got waylaid again.

    I think I could have maintained 4 or 5 traditional Hoplite units for the cost of that single catapult. I don't think I will be building them again.

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