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Thread: Extravagant

  1. #1
    Member Member Zarky's Avatar
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    May 2007
    Location
    Finland
    Posts
    381

    Default Extravagant

    Simple question, how to avoid extravagant line traits, they seem to pop up from time to time without any good reasons i might find out...
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  2. #2
    has a Senior Member HoreTore's Avatar
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    Jan 2005
    Location
    Norway
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    Default Re: Extravagant

    Avoid this:

    Code:
    ;------------------------------------------
    Trigger luxurious_lifestyle_inns
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = coaching_house
    
        Affects Aesthetic  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Gambling  1  Chance  3 
        Affects Girls  1  Chance  3 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle_theatres
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= theatre
    
        Affects Aesthetic  1  Chance  3 
        Affects Epicurean  1  Chance  5 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Cultured  1  Chance  10 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle_sanitation
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= public_baths
    
        Affects HaleAndHearty  1  Chance  3 
        Affects Epicurean  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Girls  1  Chance  3 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle4
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = pleasure_palace
    
        Affects Epicurean  1  Chance  5 
        Affects Drink  1  Chance  5 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Gambling  1  Chance  5 
        Affects Girls  1  Chance  7 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle5
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= merchants_quarter
    
        Affects Aesthetic  1  Chance  3 
        Affects Epicurean  1  Chance  6 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Gambling  1  Chance  2 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle6
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= artist_studio
    
        Affects Aesthetic  1  Chance  5 
        Affects Epicurean  1  Chance  5 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Gambling  1  Chance  3 
        Affects Cultured  1  Chance  5 
    
    ;------------------------------------------
    Trigger family2
        WhenToTest BrotherAdopted
    
    
        Affects Girls  1  Chance  5 
        Affects Gambling  1  Chance  5 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Disloyal  1  Chance  8 
        Affects Unjust  1  Chance  10 
    ;------------------------------------------
    Trigger corruption1
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Treasury > 50000
    
        Affects Corrupt  1  Chance  3 
        Affects Aesthetic  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Epicurean  1  Chance  3 
        Affects Embezzler  1  Chance  3 
    
    ;------------------------------------------
    Trigger corruption2
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Treasury > 100000
    
        Affects Corrupt  1  Chance  3 
        Affects Aesthetic  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Epicurean  1  Chance  3 
        Affects Embezzler  1  Chance  5 
    
    ;------------------------------------------
    Trigger corruption4
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Treasury > 150000
    
        Affects Corrupt  1  Chance  5 
        Affects Aesthetic  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  7 
        Affects Epicurean  1  Chance  3 
        Affects Embezzler  1  Chance  8
    ExpensiveTastes = extravagant
    Still maintain that crying on the pitch should warrant a 3 match ban

  3. #3
    Member Member Zarky's Avatar
    Join Date
    May 2007
    Location
    Finland
    Posts
    381

    Default Re: Extravagant

    So the governor i want to stay clean, i have to get him 1 step out of town and then back in, to stay away from those. even if it prevents me from gaining bureucrat line, but still changes to good trader... and maybe taxman too? (not sure how it triggered)
    Well, no one is perfect...
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  4. #4
    Member Member Philbert's Avatar
    Join Date
    Jan 2007
    Location
    The Netherlands
    Posts
    144

    Default Re: Extravagant

    Basically it means:
    - keep no governor in a city that has a merchant's quarter or a coaching house (I don't think the others exist...),
    - spend your money down to less than 50k florins each turn.
    Hebban olla uogala nestas bigunnan hinase hic enda thu

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