Results 1 to 2 of 2

Thread: hoplite question

  1. #1

    Default hoplite question

    Could someone tell my how to add the fs_spearman and fs_swordsman models back to the hoplite units in EB? The game crashes on startup if I add these skeletons using Caligula.
    I did some testing with overhand and underhand hoplite models, and I think the underhand models with phalanx formation best simulates the Greek phalanx.
    The overhand looks great, but causes too many misses in combat due to the spear going over the enemies head, especially if the hoplite unit is uphill of the enemy!
    Besides, a real hoplite phalanx used an underhand grip in the first line, and overhand behind them, and since the total war engine can't do this, I want to go with the model that works best.
    I also found for the phalanx formation to hold effectively, it is best to have the hit strength at at least 1, so I will have to add to units hit points to keep the EB formula.
    Thanks.

  2. #2
    Member Member Bonny's Avatar
    Join Date
    Jul 2005
    Location
    Ice planet Hoth!
    Posts
    1,987

    Default Re: hoplite question

    Could someone tell my how to add the fs_spearman and fs_swordsman models back to the hoplite units in EB? The game crashes on startup if I add these skeletons using Caligula.
    You need to add the phalanx attribute to them in edu, too (if you don't know where look at teh unit that ahve them Already like Pezhetairoi).
    You ,too need to make stats for the secondary weapon, too, but i doubt that thee model ahs one.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO