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Thread: 2 turns to train on Huge unit size?!!!

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default 2 turns to train on Huge unit size?!!!

    Now that I got my MTW copy to work without problems, I experienced something intriguing. Since I have a much better computer than I had before when I played MTW, I maxxed out on everything.

    So, playing as the Egyptians, on Expert, I noticed that on Huge unit size it takes 2 turns to train a unit. Is it my copy or is it general?
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  2. #2

    Post Re: 2 turns to train on Huge unit size?!!!

    Hi edyzmedieval,
    Don't worry! It's nothing unusual - my copy of the game (M:TW Gold Edition published by PC Gamer) does the same thing as well.
    Last edited by Omanes Alexandrapolites; 06-03-2007 at 11:27.
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  3. #3

    Default Re: 2 turns to train on Huge unit size?!!!

    I have always played on huge unit size and thus had to cope with the 2 years training time. It doesn't affect agents or small 20 man units such as the Royal Knights or Ghulam Bodyguards but it does effect all other units.

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  4. #4
    Senior Member Senior Member naut's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    It has to do with the "unit scalable" Boolean in the unit_prod files, if you want to get technical.
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    Default Re: 2 turns to train on Huge unit size?!!!

    I didn't know about huge units?

    what is the size difference netween huge and normal?

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    Well, for example, Nubian Spearmen have 60 units on Normal, and 200 units on Huge.

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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Post Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by edyzmedieval
    Stop calling me "Hi edyzmedieval". Gah! You know me already!
    Sorry.
    Last edited by Omanes Alexandrapolites; 06-03-2007 at 16:20.
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by doctrellor
    I didn't know about huge units?

    what is the size difference netween huge and normal?

    Small 0,5X
    Normal 1X
    Large = 1,33X (IIRC, or it's 1,5X)
    Huge size = 2X

    Not all units follow this scaling (general bodyguards for example), but I'm not certain how that works.

    Numibian spearmen does follow that scaling though.
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  9. #9

    Default Re: 2 turns to train on Huge unit size?!!!

    The 20 man bodyguard units don't scale because they're set to non scalable in the unit prod file.

    Unit sizes are:

    Small: 1/2x
    Default: 1x
    Medium: 1 1/3x
    Large: 1 2/3x
    Huge: 2x
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    Damn forgot one size
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  11. #11

    Default Re: 2 turns to train on Huge unit size?!!!

    so how do I change to the new sizes? thru options somewhere?

    and would my old champaigns change thier stuff over, or would it only change on new champaigns?

  12. #12

    Default Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by doctrellor
    so how do I change to the new sizes? thru options somewhere?
    Options - Performance - Unit Size
    Quote Originally Posted by doctrellor
    and would my old champaigns change thier stuff over, or would it only change on new champaigns?
    No only for new campaigns.

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by Omanes Alexandrapolites
    Sorry.
    Come on mate, you know me already.

    At least Huge unit sizes are more realistic than the small ones. I cant imagine battles without 200 men per unit.
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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    " Hammer of the East" Member King Kurt's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    I always play on normal size, so I wondered what effect the large units have on the tactical battle? They take up more room, so more difficult to flank and do they hang about a bit longer? - or does the increased number of people shooting/ fighting cancel that out?
    Finally, with units taking twice as long to produce, how is the strategic game changed. Are things a little slower? Are ships, agents more important? What about mercs? - they must be even more useful now. I'd be interested to hear what people's experiences were.
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  15. #15

    Default Re: 2 turns to train on Huge unit size?!!!

    I can't really tell you the difference as I've never played on anything lower than huge or maybe large once or twice.
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    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    There is also a difference in playing style between normal and huge units.

    Spearmen and other big units will become more powerfull as they will get relatively more units then others. As such, cav will get relatively weaker in comparison to infantry because they get less additional units.
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  17. #17

    Default Re: 2 turns to train on Huge unit size?!!!

    I was playing last night into the wee hours, and also today..I played a variety of factions especially the first 30 years on each since the openings seem so damn important...

    summary: The beginning is a PAIN! depending on faction

    defensive factions have more time to set.. and so timing is less of an issue
    (Armenians, Bohemia, Aragon, Papacy)

    Offensive (and I mean HIGHLY) offensive factions will be hindered in that timing is even MORE critical and risks have to be weighed. Provs that dont produce will be critical in the beginning until defended. So strategic thought plays into exactly where one goes and how.
    (Danes, Almos, Eggys, Castile, Lithuania, Novo, Poland, Volga, Crusaders)

    Mixed factions have a better balance and so timing, "empty" provs, and so one will be less of an issue, but still there
    (English, France, HRE, Italian states)

    Ships, Mercs, faster build buildings are more critical

    Generally once one is "set", then play is normal again as to those who started with the default sized and now playing the huge size (like me)

    As for the above post.. I agree, I build more spearmen and UM's right away with horsies as support now

    The funnest faction so far with huge units is a tie between Early Eggys and High Crusader states.. since I generally backstab allies like mad and play agressively

  18. #18
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by King Kurt
    I always play on normal size, so I wondered what effect the large units have on the tactical battle? They take up more room, so more difficult to flank and do they hang about a bit longer? - or does the increased number of people shooting/ fighting cancel that out?
    Finally, with units taking twice as long to produce, how is the strategic game changed. Are things a little slower? Are ships, agents more important? What about mercs? - they must be even more useful now. I'd be interested to hear what people's experiences were.
    I second Kurt's questions. I've always played with Normal-sized units largely because of balance issues (and to a lesser degree, the restricted ability to maneuver). However, given that Caravel's Pocket Mod helps rectify some of the balance problems (bodyguard units are now scalable), I confess I'm a little curious to try it out.
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  19. #19

    Default Re: 2 turns to train on Huge unit size?!!!

    The 2 year training time makes for a more challenging game as you dont have the option of suddenly training a unit in a province the moment a large army or crusade turns up next door. You have to plan a bit further ahead

  20. #20

    Default Re: 2 turns to train on Huge unit size?!!!

    Does the units on large scale ttake 2 year to construct?

  21. #21

    Default Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by Caravel
    The 20 man bodyguard units don't scale because they're set to non scalable in the unit prod file.
    What about Byzantine Katanks when they are used as royal guards? Are they scalable?

    I ask because it just occurred to me that playing on small size might make it more challenging to be the Byzantine faction. If the Katank guards do scale down, then they would no longer have the advantage of double sized guards compared to other factions. (Of course there are boyar body guards for the Russians. I think they have 40 on default size.)

    Also, the mighty-big-for-swordsmen Byzantine Infantry would have a smaller numerical advantage over other swordsmen, though the ratio would remain the same.
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  22. #22

    Post Re: 2 turns to train on Huge unit size?!!!

    Quote Originally Posted by Cleon of Sparta
    Does the units on large scale ttake 2 year to construct?
    Yep Cleon of Sparta, due to scalability in M:TW, it does. Sorry.
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  23. #23

    Default Re: 2 turns to train on Huge unit size?!!!

    i jsut tried it the other night and it actually doesnt :) on large scale

  24. #24

    Post Re: 2 turns to train on Huge unit size?!!!

    Sorry Cleon, didn't read the question properly - I though you mean huge. Appologies.
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  25. #25

    Default Re: 2 turns to train on Huge unit size?!!!

    Can you change it to take only one turn to build, or will that cause problems?

  26. #26

    Default Re: 2 turns to train on Huge unit size?!!!

    Not only does it take two years (which personally, I like), but it also cuts your units in half during sieges (when you're the one being besieged).


    But yeah, I think it does have a lot of effect for units, especially spearmen, who fight best in deep formation (which is harder to do with smaller unit sizes)

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