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  1. #1
    Member Member Riothamus's Avatar
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    May 2005
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    Default Re: Mighty Mods

    Hobbit Hassling Human Heavies,

    It appears that you may have to teach yourself how to mod or find modders who share your thoughts and historical expertise. The game does have hard coded limitations thus compromises have to made but its truly amazing how close in reality the game can become.

    I recommend that you try incorporating your knowledge into a mod. This is the surest way of seeing your knowledge and then ideas displayed within the game.... unfortunately modding takes up quite a bit of your time

  2. #2

    Default Re: Mighty Mods

    Primus:

    I know i must admit i feel as a mark of respect for you fellas and the fine lads that make mods, i have thought i should make a mod, afterall i did a 4 year degree in the Ancient and Classical world followed by a masters with specialisations in aspects of Rome and the Middle ages followed by a PHD in the same and it seems if such a specialist could make a mod it would indeed be something to see.

    Secondus:

    equally though nothing i have ever said has meant to dishonour what has come before, i hold the mod creators here in respect as they have laboured long to make their dreams come to life, and no man can take that away from them, as they have worked hard with much effort.

    Tertius:

    i wish i had the faintest idea how to do it, but ive never had much experience for modding, i did try modding once back when i used to play Elder scrolls Morrowind before Oblivion but found i didnt seem to have the patience or mindset to grasp it properly so gave up without creating anything that worked...

    still i do feel strongly about historical accuracy and i think other players would thoroughly appreciate something of such great work, im happy to play the current mods as they are but if some skilled modder is prepared to make me their protege and teach me till i can stand on my own two feet i may endeavour to undertake it...

    *Note for geoffrey*

    yer mate wouldnt the history of rome have been a lot more simple if Caesar had got off his ass, stopped sucking olives, and took notice of the rep from activision that was banging on the forum door lol...

    regards...

    ps-he wouldnt have got past mark anthony anyway that guy was strangeeeee lol :P
    DrGary
    Norfolk
    UK

  3. #3

    Default Re: Mighty Mods

    Yes G i would like to see the 3 roman families remain in mods, i realise their are limits to any work so am happy to ignore the other families and stick with J, S and B, i wouldnt want to forget some of histories most talented men such as scipio africanus a brilliant siege expert amongst other things and a poet to boot, and i would without a doubt want to see the Senate remain.

    Without the Senate there wouldnt have ever been any Rome, and infact everything about Rome and all its troubles came from the fact their was a current buffer between individually warlike men and a senate of thinkers.

    you cant do away with the senate otherwise what is rome? there wouldnt be any rome; which is exactly why they went through caesars like a truffling pig through wood :p

    The senate was rome, rome was the senate, the structure through which everything transpired, even the greatest roman perhaps being caesar could not conquer them as we know from the hands of brutus, cassius etc...

    thats just my humble view anyway :)
    DrGary
    Norfolk
    UK

  4. #4
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: Mighty Mods

    I Didn't realise there was a department of classics at UEA. How long has that department been there?
    Skinner/Modeller for EB


  5. #5

    Default Re: Mighty Mods

    there isnt just part time lecturers like me that teach all manner of things attached to other departments, or after hours courses or whatever...
    DrGary
    Norfolk
    UK

  6. #6
    Has a real big Member Kuni's Avatar
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    Default Re: Mighty Mods

    I think it's one thing to know intricately how Rome works and another thing to translate it into the game.

    The popular modder's approach was to do away with the other roman factions and senate to represent Rome as one faction, like all other factions.

    In the interest of fairness, I agree with this approach. Certainly other nations or confederations of "barbarians" or what have you, had different forms of government or leadership yet they were all represented as one faction.

    But I do quite like the fact that you had several enemies as the head of a Roman family (a major department in the company) - Senate (your boss), other Roman factions (fellow departments), the rest of the world (other companies).

    But again, Rome's struggles versus the rest of the world can also be accurately depicted as one company versus other companies. As the game is limited in how modders can change the game, I'd rather have the limited unit slot resource spread around all the factions instead of giving most to, what it boils down to, just one of several important cultures/factions.
    Last edited by Kuni; 06-06-2007 at 02:55.
    before you ask a RTW modding question make sure you have done these things:

    1. At least read these two stickies in the Modding Questions forum: Introduction and Welcome
    2. used the search function (upper right corner of your screen) to know if your Q has been asked before.
    3. browsed the Modding Answers subforum, and the Scriptorium.


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